Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I uave a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations thst do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am. okay, cool cool cool
Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I uave a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations thst do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am.
Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect.
No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID.
Given the option I'd play on a server with verified players.
Noaani wrote: » Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I uave a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations thst do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am. okay, cool cool cool I'm going to assume this is just your way of trying to get out of answering the question of naming a company that uses the services you are talking about as a hard requirement - because you can't, because none do, because it is a bad idea, because those companies are not trustworthy and no legitimate company would want to partner with them.
OrcLuck wrote: » I believe giving a temp ban for a testing session would be an appropriate punishment. I don't think they should be in any way banned long term. They did a goof, and messed up a serious test environment. This is a vulnerability that was open in it's ability to be exploited...but it's also adding noise to useful data. Securing the errors creating those exploitable situation pushes back timelines for gathering data on that. Nothing to sweat, but certainly worth telling players to knock it off with a sincere gesture of a reprimand.
Volgaris wrote: » I've given up trying to get actual data and facts from you.
Volgaris wrote: » To track every asset generated by a player you'd need every generated asset to be saved in the database with a unique ID of the player who generated it. Such as a piece of common copper. So if the player that generate that copper from the copper node was banned as a bot that piece of copper could be removed, regardless of who has it at the time of deletion. If that ore was used to make a weapon do you delete the weapon? This solution is more difficult to the Nth than other solutions to combat cheating. I'm not sure if that's exactly what you were getting at.
daveywavey wrote: » Volgaris wrote: » To track every asset generated by a player you'd need every generated asset to be saved in the database with a unique ID of the player who generated it. Such as a piece of common copper. So if the player that generate that copper from the copper node was banned as a bot that piece of copper could be removed, regardless of who has it at the time of deletion. If that ore was used to make a weapon do you delete the weapon? This solution is more difficult to the Nth than other solutions to combat cheating. I'm not sure if that's exactly what you were getting at. Do they not need to do that anyway in order to see which item is in which inventory? If every piece of Copper in the game was the same, then the second anybody sold one, it would sell all of them across the server. So, if all pieces of Copper are separate, and if they already have their own unique ID, then you'd just simply add a couple of fields for the players that created/found/etc it and for the player that currently owns it.
Noaani wrote: » daveywavey wrote: » Volgaris wrote: » To track every asset generated by a player you'd need every generated asset to be saved in the database with a unique ID of the player who generated it. Such as a piece of common copper. So if the player that generate that copper from the copper node was banned as a bot that piece of copper could be removed, regardless of who has it at the time of deletion. If that ore was used to make a weapon do you delete the weapon? This solution is more difficult to the Nth than other solutions to combat cheating. I'm not sure if that's exactly what you were getting at. Do they not need to do that anyway in order to see which item is in which inventory? If every piece of Copper in the game was the same, then the second anybody sold one, it would sell all of them across the server. So, if all pieces of Copper are separate, and if they already have their own unique ID, then you'd just simply add a couple of fields for the players that created/found/etc it and for the player that currently owns it. Deleting items from players that currently own it is not a great idea. If this is how enforcement starts happening, you watch people start up new accounts, farm specific materials, trade them to rivals and watch them get deleted, thus removing the wealth those rivals built up from the game. If Intrepid remove the items and reimberse the player what they spent buying the materials, then this whole thing will be ineffective There are many reasons we players don't know what systems developers use to combat exploiting and cheating. One of them is because then the exploiters and cheaters would know and would be able to circumvent them better, but another is because if we know them, we can use these systems the developers use to combat exploiting as exploits in their own right. I'm not putting forward a better solution, I'm just saying this is not a good one - in part because it will become VERY obvious to people very quickly.
Chuck Zitto wrote: » Im in the middle on this its alpha people are gonna use any advantage there is. Even If there were 0 exploits some people gonna play 20 hours a day and get way ahead of everybody. Now duping on the other hand if it was found out and abused insta ban for anyone involved.
AirborneBerserker wrote: » Noaani wrote: » Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I uave a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations thst do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am. okay, cool cool cool I'm going to assume this is just your way of trying to get out of answering the question of naming a company that uses the services you are talking about as a hard requirement - because you can't, because none do, because it is a bad idea, because those companies are not trustworthy and no legitimate company would want to partner with them. To be fairly most gaming companies use this, just not in America, or most other countries, But China forces you to ID yourself and limits your play time. Which doesn't matter I'm still not giving my SSN to a gaming company.
Noaani wrote: » AirborneBerserker wrote: » Noaani wrote: » Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I have a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations that do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am. okay, cool cool cool I'm going to assume this is just your way of trying to get out of answering the question of naming a company that uses the services you are talking about as a hard requirement - because you can't, because none do, because it is a bad idea, because those companies are not trustworthy and no legitimate company would want to partner with them. To be fairly most gaming companies use this, just not in America, or most other countries, But China forces you to ID yourself and limits your play time. Which doesn't matter I'm still not giving my SSN to a gaming company. Yeah, I've not looked in to exactly what is used in China, but they do have a government mandated system for online identification. Your last sentence is exactly why I said about 70% of American MMO players would simply opt out of rhe game if this were a requirement. That is because 70% is the current estimate of people that spend a significant amount of time online that are also somewhat security conscious while online. Very few Americans would hand over their SSN to any company they wish to purchase a product or service from - because that isn't what they are supposed to be used for.
AirborneBerserker wrote: » Noaani wrote: » Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I have a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations that do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am. okay, cool cool cool I'm going to assume this is just your way of trying to get out of answering the question of naming a company that uses the services you are talking about as a hard requirement - because you can't, because none do, because it is a bad idea, because those companies are not trustworthy and no legitimate company would want to partner with them. To be fairly most gaming companies use this, just not in America, or most other countries, But China forces you to ID yourself and limits your play time. Which doesn't matter I'm still not giving my SSN to a gaming company.
Noaani wrote: » Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I have a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations that do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am. okay, cool cool cool I'm going to assume this is just your way of trying to get out of answering the question of naming a company that uses the services you are talking about as a hard requirement - because you can't, because none do, because it is a bad idea, because those companies are not trustworthy and no legitimate company would want to partner with them.
Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I have a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations that do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am. okay, cool cool cool
Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I have a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations that do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am.
AirborneBerserker wrote: » Noaani wrote: » AirborneBerserker wrote: » Noaani wrote: » Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I have a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations that do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am. okay, cool cool cool I'm going to assume this is just your way of trying to get out of answering the question of naming a company that uses the services you are talking about as a hard requirement - because you can't, because none do, because it is a bad idea, because those companies are not trustworthy and no legitimate company would want to partner with them. To be fairly most gaming companies use this, just not in America, or most other countries, But China forces you to ID yourself and limits your play time. Which doesn't matter I'm still not giving my SSN to a gaming company. Yeah, I've not looked in to exactly what is used in China, but they do have a government mandated system for online identification. Your last sentence is exactly why I said about 70% of American MMO players would simply opt out of rhe game if this were a requirement. That is because 70% is the current estimate of people that spend a significant amount of time online that are also somewhat security conscious while online. Very few Americans would hand over their SSN to any company they wish to purchase a product or service from - because that isn't what they are supposed to be used for. At the end of the day it comes down to this, even if IS told me they had a 99.9999% secure system I still would not give them my DL (Drivers License), SSN, or any other personal ID information beyond my name and address. Because I don't need another database out there with my personal so I can find out I'm trying to buy a Porsche on credit in Bangladesh.
AirborneBerserker wrote: » I don't care how good a game this is, I'm not giving my SSN to a gaming company. Ever.