Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
[Feedback] World Bosses
World Bosses currently are a competition between large guilds/alliances, but not in a way that it's fair to compete or participate.
There are a number of factors to my gripe and I'll try to word them as well as I can, but the primary issue behind it all is the current 'tagging' system for claiming loot drops. This may be a fundamental issue, but I'll showcase some current developments that are happening due to this system.
There are two ways this problem can be approached and would likely resolve some tensions as more people want to participate for the boss.
Right now, to access these bosses is way too frustrating to be involved in for both spectrums of players (active and casual). I would much prefer a more PVP-oriented scenario given the game is about that, but I know there is still a fairly large PVE community that would at least feel like they wouldn't be wasting their time trying to participate for World Bosses.
There are a number of factors to my gripe and I'll try to word them as well as I can, but the primary issue behind it all is the current 'tagging' system for claiming loot drops. This may be a fundamental issue, but I'll showcase some current developments that are happening due to this system.
- Guilds who want to fight other guilds for the world boss need to war dec. Though this is quickly circumvented by leaving guild.
- Many guilds are logging off at Firebrand & Tumok spawns, making it difficult to catch timers. This issue is exacerbated with server restarts.
- Numbers matter. A lot. Some larger alliances opt to pull 2 full raids just to increase the odds of getting first hit on the bosses.
There are two ways this problem can be approached and would likely resolve some tensions as more people want to participate for the boss.
- Making it event-equivalent. Providing rewards for participation with a very small chance to attain boss materials and recipes.
- Making the areas where the bosses spawn a PVP zone, or better yet, moving them to the current PVP zones.
Right now, to access these bosses is way too frustrating to be involved in for both spectrums of players (active and casual). I would much prefer a more PVP-oriented scenario given the game is about that, but I know there is still a fairly large PVE community that would at least feel like they wouldn't be wasting their time trying to participate for World Bosses.
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