Syraleaf wrote: » nanfoodle wrote: » No matter how good mini games are they get old and people grow to hate them. Pls no mini games. I understand this sentiment but how it is meaningfully different from fighting pve monsters? And why can't we expect that level of depth for a system that is supposed to form such a large part of the game?
nanfoodle wrote: » No matter how good mini games are they get old and people grow to hate them. Pls no mini games.
azuleslight wrote: » you guys wont answer the question why cant i have a meaningful play experience to? Just because I only wish to craft. Doesn't mean i do not deserve to have a full experience in the game as someone who is pvp'ing or doing PvE content. I have played MMO's for longer than 25 years. I love tasks that are not easy. honestly i wish the put the old starwars crafting system in. It shouldn't be easy because you want to just get through it and gain levels. It should be a full on system so crafters and gathers are actually valued instead of someone just grinding it out for 48 hrs straight.
Hold on, I don't think anyone is actually arguing against that. If anything, most of us seem to want that for you.
Azherae wrote: » Well, one way or another we need to wait for them to get their general Artisanship up to the standard they intended before we know 'what to ask for' in terms of 'minigames'. I really don't want to see another case of MMORPG crafters' dreams ruined by the 'bottom-up'+'feels-good' design approach. And since we're already seeing cutbacks in things like the necessity of Artisans, like Gatherers no longer being required to get drops from bosses (a decision that I agree with on its own, but fear the implications of), we have to accept that we no longer know what is important enough to be part of gameplay going forward. I mean that in the sense that we've never tested that, but it's probably not going to be a thing. That's natural for a game this size, but it does reinforce the fact that we could always 'lose' things like that. There was a largeish shakeup in yesterday's patch, though, @nanfoodle, so hopefully you find the fun in it this time, let us know how it goes.
Hutchy1989 wrote: » Having to put in the materials for every single craft is already to much minigame for me