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Feedback Tank Changes

MalvaMalva Member, Alpha Two
I will comment on each of the changes

1) Vengenace
The skill is definitely better, much better. However, the shield is still very little, if we add all 3 stacks with the passive "relentless Vengeance" on a tank with 5k HP, we will have a shield of 450, which is easily consumed by both mob and player. But the skill is much better
Suggestion: Increase to 5% of maximum HP, when you have the passive "relentless vengeance"

2) Grit
At first this change seemed good because it brought more dynamism to the tank, however, after spending 1 hour playing, pressing the skill every 10 seconds, you understand how unfeasible it is to maintain this. Imagine this for hours and hours of gameplay, simply unfeasible
Suggestion: Make the skill a toggle skill again, but it is constantly consuming Grit, so it continues to have dynamism, but makes gameplay more enjoyable. Another option would be to greatly increase the duration of the skill, to 30-60 seconds

3) Inciting Strikes
Interesting change, I believe the skill will be used more in PVE

4) Ground Pound
Excellent change, this skill needed to have a CD reduction

5) Slam
This change doesn't seem to make much sense to me. It's not a damage skill, it's not a control skill, it takes a lot of courage to generate a little aggro. Honestly, I think it will be an absolutely dispensable skill
Suggestion: Make it apply triped

6) Absorption Field
This skill was not strong enough to receive a nerf. If only she had an increase in her animation speed, but not even that was done. It just made an average skill worse
Suggestion: Revert the nerf

7) Fortify
Another nerf to tank mitigation.
Tank was already a fragile class in relation to what the tank archetype should be, with this further nerf in its mitigations, this situation gets worse.
Suggestion: roll back the nerf

8) Indomitable Spirit
Again, another nerf to tank survival
Suggestion: Revert the nerf

9) Conclusion
Testing new things is always welcome, but unfortunately intrepid has worsened the problems in the tank.
Our class continues to deal mediocre damage, has less ability to generate aggro, has less damage mitigation and less sustain. In other words, the tank has just become even more fragile and even more dispensable in groups. A single positive "vengenace" change does not justify this excess of nerfs on the class that was already weak and became even weaker.
Furthermore, if the skills continue to have such a high courage cost, we need more courage, 100 is not enough for a more fluid combat
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Comments

  • FippyFippy Member, Alpha Two
    Agree on all points but especially Grit. I have NO DESIRE to have to spam this every 5 seconds. It was fine as a toggled aura.

    The rest of the changes feel like relatively minor adjustments to find the sweet spot. I'm glad Iron Aura is bumped up to 5. The changes to inciting strikes seems like I'll use it now. Vengeance looks like I might actually use it now. Ground pound CD reduction is great, slightly more courage, fine. Slam does still feel like just a weak "everything else is down guess I'll use this" kinda skill except that now I need to make sure I always have the courage to spam grit, so I probably wont use **40** freaking courage... I am sad about absorption field being nerfed, I love that skill, makes me feel like I contribute to the groups survival even if the cast time is weird, but ok sure, sure, we're trying to fine tune the percentages and costs and all that. I get it...

    But yeah the grit change? That feels REALLY bad.
  • PaquPaqu Member, Alpha One, Alpha Two, Early Alpha Two
    I actually 100% agree with the above poster.... why would you nerf anything the tank does? I mean right now of all classes why do anything but slightly buff the tank? BTW I am a main tank its what I do and I love tanking but man these nerfs are beyond insane.
  • RumloxRumlox Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited February 1
    Agreed, tanks were already far too fragile. These nerfs make no sense at all.
  • AkismereAkismere Member, Alpha Two
    Quiting after the nerfs. Tankin in this game was already depressing but with nerfs too? f that.
  • YattyYatty Member, Alpha Two
    edited September 4
    I have been gone for a Year and tank is Worse, They cant be real man. I like the vengance change but tank still hella bad xd

    @Malva I personally also hope they change reflect to be a something grit is right now a active ability that you have to recast ever so often. But give it a CD obvi and it should be a temp buff dealing dmg back to the attack by like 250% or so.

    Later down the line make it so you can make the "grapple" into a AoE pull similar to how RAKE works in TnL

    AEGIS needs to be wayy larger or a "party wide buff" same to Iron aura.
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