Otr wrote: » Thread title and OP title don't match. What I understand from the post is that some people wait for ArcheAge Chronicles and will go and play it. But the title is about long development time. Even if no other better mmo is released, player count goes down overtime. What is pushing people away? What is bringing them back? What is keeping them in the game? People want to try new games out and streamers sponsored to advertise them pull them away too. Many are here now because they can afford paying and want to see something new. They'll get bored once they explored everything and they know all the game mechanics. There will be a core playing but how large will it be compared to other mmos?
Nerror wrote: » Yes or No We will find out! I lean towards no.
EPMAN wrote: » Somehow they need to decide, carebear or risk vs reward. Stevens says risk vs reward, but the state of the game atm, is carebear, with only caravans somehow risk vs reward in a f up way. If AA2 is better and faster to release, aoc need to be something else, like going full carebear.
Otr wrote: » EPMAN wrote: » Somehow they need to decide, carebear or risk vs reward. Stevens says risk vs reward, but the state of the game atm, is carebear, with only caravans somehow risk vs reward in a f up way. If AA2 is better and faster to release, aoc need to be something else, like going full carebear. I want risk of rain
Azherae wrote: » So when dealing with those players, the #1 thing you need to maintain to retain them is 'a large population'. If another game takes that from you, those people will 'declare your game to be dead' and then go around making sure 'everyone else knows that'. Because they are informing other people about what they value (and implying that other people should value it). It does not matter to those people how much fun the thousands of players of Mortal Online II are having, it only matters that there are not 'enough people'.