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Please, please test this before releasing the Rogue!

GimrogGimrog Member, Alpha Two
I know you are aware that enchanted level 10 gear is currently the absolute best gear in the game. This, in itself, is a huge issue—it makes so much of the other content irrelevant. Enchanting is, in my opinion, way too strong and has an outsized impact on the game.

But before you release the Rogue as a new class, I urge you to create one, level it to 10, and equip it with full legendary +10 enchanted gear. Then ask yourselves: Is this really something we want to unleash into the world?

Because make no mistake—this will happen. The moment any of the more ambitious players hit level 10 on their Rogue, they will be fully geared with +10 legendary enchantments.

I have no idea how this will impact the game in the long run—it might not break everything—but at the very least, it will make any balance data completely useless, aside from further proving that enchanted level 10 gear is absurdly strong.

Please, test it. See what happens. Because once it's out there, there's no taking it back.

Comments

  • GarmanicusGarmanicus Member, Alpha One, Alpha Two, Early Alpha Two
    Gimrog wrote: »
    I know you are aware that enchanted level 10 gear is currently the absolute best gear in the game. This, in itself, is a huge issue—it makes so much of the other content irrelevant. Enchanting is, in my opinion, way too strong and has an outsized impact on the game.

    But before you release the Rogue as a new class, I urge you to create one, level it to 10, and equip it with full legendary +10 enchanted gear. Then ask yourselves: Is this really something we want to unleash into the world?

    Because make no mistake—this will happen. The moment any of the more ambitious players hit level 10 on their Rogue, they will be fully geared with +10 legendary enchantments.

    I have no idea how this will impact the game in the long run—it might not break everything—but at the very least, it will make any balance data completely useless, aside from further proving that enchanted level 10 gear is absurdly strong.

    Please, test it. See what happens. Because once it's out there, there's no taking it back.

    I would argue that the larger issue at play here is the current state of the crafting system. The general progression of crafting is extremely counter intuitive. You should be able to reasonably pace your crafting with your level so we're not in a state like we are now, where we're level 25 crafting Novice recipes that we out-leveled AGES ago. The cost and experience required to craft your way up through apprentice recipes to get to Journeyman is by and large NOT WORTH IT. In my opinion, the longer crafting sits in its current state, the worse it will affect any new changes or features coming into the game such as Rogue.
  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Adventurers are adventurers, Artisans are artisans.

    You can lvl crafting side by side with adventure lvl, but it'll take equal or greater time investment in crafting.

    Most crafting is seen as a SLIGHT detour to get lvl appropriate gear. That's not the case with AoC. It requires investment, and artisan focused players appreciate that.

    I still feel crafting as it currently exists needs serious work, as does adventure lvling. Its a boring grind.

    Kill mob X 3,000 times for next lvl.
    Make Copper Helm 4,313 times for next lvl.

    For me on the crafting front I feel the solution would be crafting quests. I remember doing them in EQ2 and they were better than making 1,000 Iron Daggers in Skyrim.
  • nemiisisnemiisis Member, Alpha Two
    Isn't there version of ambush suppose to do 400% damage?
    In the current climate of TTK, basically no one will survive a single ambush if the rogue is in legendary gear.
    I don't know how they're okay with the TTK currently when bards are hitting 1k+ mock, which is only 125%
    A Rogue can shadowstep behind someone -> Gain advantage from that -> Ambush for what i assume will be 4k+ dmg?
  • Zapatos80Zapatos80 Member, Alpha Two
    Enchanting scaling is 100% completely broken, I warned about this in a thread late in phase 1. The fact that it's a flat +1/enchant instead of a % of base stat, by definition, will make scaling an absolute nightmare. The fact that many level 0 greens are better than unenchanted gear out of Befallen Forge should make this obvious enough.

    Rogue in this glass cannon meta will be extremely cancer in solo/small pvp, but I guess breaking stuff is the point of an alpha.
  • bazkobazko Member, Alpha Two
    "once it's out there, there is no taking it back"
    - spoken by someone who forgets this is an alpha, and everything can be taken back.
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