Ludullu wrote: » https://ashesofcreation.wiki/Item_deconstruction
DroneTheMask wrote: » Ludullu wrote: » https://ashesofcreation.wiki/Item_deconstruction This still doesn't address the Risk v Reward concern. Also, seems like a great way to smuggle basic resources to other locations as gear, since they are impervious to PvP.
Tjaeden wrote: » DroneTheMask wrote: » Ludullu wrote: » https://ashesofcreation.wiki/Item_deconstruction This still doesn't address the Risk v Reward concern. Also, seems like a great way to smuggle basic resources to other locations as gear, since they are impervious to PvP. This used to be done in EVE Online. People found the right ships to craft, then would pilot them to the region needed, then recycle them for minerals.
DroneTheMask wrote: » This still doesn't address the Risk v Reward concern. Also, seems like a great way to smuggle basic resources to other locations as gear, since they are impervious to PvP.
Ludullu wrote: » DroneTheMask wrote: » This still doesn't address the Risk v Reward concern. Also, seems like a great way to smuggle basic resources to other locations as gear, since they are impervious to PvP. If you decide to carry those mats in the form of the items - you're not getting all of them back. That's the decreased risk of losing them for the decreased reward. You also said it yourself, people already hate that corruption penalties lead to full item loss. If normal people started losing full items on death - the game will be waaaay too niche. Iirc Albion has separation of region types, that go from "you lose nothing" to "you lose everything" (or at least something close to that). Ashes won't have that, because you can be killed any time any where. You presented your issue as one of a "weak item sink". I presented a few way that make that sink better. I agree with Veeshan and Azherae that the decay/decontruct sinks could be tuned even further, but we've got 0 clue what kind of facets will have on release, so it's difficult to say how tuned those sinks gotta be.
ghojinn wrote: » Good way to kill the game.
DroneTheMask wrote: » ghojinn wrote: » Good way to kill the game. Game is dead in the water if its too care-bear. EVE and Albion are proof such a decision would not kill the game.
Volgaris wrote: » I guess what I'm saying is they haven't done a good job copying the good from other games, I doubt that'll change if they start pulling ideas from niche games.
Aszkalon wrote: » I think whenever i would spawn a Caravan i would get f~ed over, though.
Noaani wrote: » DroneTheMask wrote: » ghojinn wrote: » Good way to kill the game. Game is dead in the water if its too care-bear. EVE and Albion are proof such a decision would not kill the game. EVE and Albion prove that this kind of thing is niche. Keep in mind, those games have populations in the tens of thousands, ESO, WoW and FFXIV have populations in the millions or tens of millions. Now, Ashes isn't aiming for the popularity of those three games with millions of players. However, Ashes is planning on supporting an Oceania and Brazil server. Since Oceania players are usually about less than 10% of the EU population of a given game, and 5% of the NA population, that means in order for Ashes to achieve the success Steven has said he wants, and is starting up servers based on attaining that success, Ashes would need to support 10 NA servers and 5 EU servers all at full capacity, just to statistically have a single half population Oceania server. That actually puts Intrepids required total sustained, long term player population at significantly over a million. Saying "this thing is proven to work" and then pointing at 2 games that each have 5% or so of the population Ashes needs in order to meet the expectations Steven has set isn't an overly good argument.