Songcaller wrote: » Wth is a 'jump' if it is not fast travel? Just because you travel at lightspeed in a universe does not mean lightspeed is not fast travel.
Songcaller wrote: » Yes. Distance does matter. Yes. A Star system is still fast travel. Do you see Elon Musk 'jumping' to Mars?
Songcaller wrote: » I don't know any game with fast travel that let's you do what you describe. Fast travel is not tacked on as an afterthought. It is integral to environment design. I am talking game fundamentals. Eve is full of game physics but you boil the sci-fi breakthroughs as 'little ships go jump-jump'.
Songcaller wrote: » SWG map was small in space. Like not even a fraction of eve in comparison. I referred to the portal gateways which yeah did you get from ship or other planet to a planet but you would have to get your land speeder out to get to places. Like anywhere. Both ways. Land speeder was called rapid deployment in the pvp circles.
Kallysha wrote: » MDS wrote: » Is it a bummer I cant TP home before I log off at the end of the night? yes is it a bummer it takes a while to run to a dungeon? yes Are there more negatives of not having fast travel? yes Do I want fast travel? NO All modern MMOs have fast travel and it guts the whole experience of adventuring in a world. We all need to stop asking for instant gratification. Teleport me here so can do a thing so I can quickly get home to do another thing quickly..... Traveling is content and while not always exciting, has the potential to be so fun. Lets try something different. Keep fast travel to an extreme min in Ashes, please. So im going to put this scenario happens your node and guild are set on the riverlands right but you are on the other half of the map all the way up there in the north of it, suddenly you get a call that your node is getting attacked! When you finally manage to arrive there, war is over and the node its gone lost! « this will 100% happen btw
MDS wrote: » Is it a bummer I cant TP home before I log off at the end of the night? yes is it a bummer it takes a while to run to a dungeon? yes Are there more negatives of not having fast travel? yes Do I want fast travel? NO All modern MMOs have fast travel and it guts the whole experience of adventuring in a world. We all need to stop asking for instant gratification. Teleport me here so can do a thing so I can quickly get home to do another thing quickly..... Traveling is content and while not always exciting, has the potential to be so fun. Lets try something different. Keep fast travel to an extreme min in Ashes, please.
Ludullu wrote: » And pretty much like L2, where you TP to the nearest TPable location, but then still gotta run for a while to get somewhere valuable.
Ludullu wrote: » I haven't truly played EVE, so I'm not sure if I'm right here, but isn't it pretty much the biggest mmo world and has no fast travel? Even the alpha testing that I did for an upcoming EVE project had a way smaller world, but it still had no fast travel and going to the other side of the map was a wholeass adventure, with dangerous mobs camping gates, people controlling systems and killing anyone who's not with them, proper planning of jumps cause you had to control fuel expenditure (and stations for refueling weren't present in each system) and in a later update you even needed an item that would jump you through unconnected systems, which had its own radius so you'd need to plan for that as well. And I fucking loved that part of the game
Arya_Yeshe wrote: » Ludullu wrote: » I haven't truly played EVE, so I'm not sure if I'm right here, but isn't it pretty much the biggest mmo world and has no fast travel? Even the alpha testing that I did for an upcoming EVE project had a way smaller world, but it still had no fast travel and going to the other side of the map was a wholeass adventure, with dangerous mobs camping gates, people controlling systems and killing anyone who's not with them, proper planning of jumps cause you had to control fuel expenditure (and stations for refueling weren't present in each system) and in a later update you even needed an item that would jump you through unconnected systems, which had its own radius so you'd need to plan for that as well. And I fucking loved that part of the game there's some fast travel in EVE these days, but it is not as simple as in RPG MMOs, in eve you gotta send a guy alone against all odds and infiltrate enemy lines and then he lits a cyno, the cyno is like litting up a beacon that everybody can see and works as a one way magic portal. However, all your enemies will warp to your cyno if they want too, everybody can see the cyno on their UIs lol you can also build a structure that works as gate travel, people can destroy it tough so EVE, has a bit of fast travle, but it is limited to certain conditions, ship types, theres fuel consumption, there are also timers you cant just keep teleporting at all
Noaani wrote: » With a total of 100 or so nodes in Ashes, I'd want to see about 12 - 15 teleport points around the world - but I would want them to function in a way where you need to travel to one of these teleport locations in order to teleport to another location (puts in a trade off of building up a node near one vs far away from one).
Volgaris wrote: » Kallysha wrote: » MDS wrote: » Is it a bummer I cant TP home before I log off at the end of the night? yes is it a bummer it takes a while to run to a dungeon? yes Are there more negatives of not having fast travel? yes Do I want fast travel? NO All modern MMOs have fast travel and it guts the whole experience of adventuring in a world. We all need to stop asking for instant gratification. Teleport me here so can do a thing so I can quickly get home to do another thing quickly..... Traveling is content and while not always exciting, has the potential to be so fun. Lets try something different. Keep fast travel to an extreme min in Ashes, please. So im going to put this scenario happens your node and guild are set on the riverlands right but you are on the other half of the map all the way up there in the north of it, suddenly you get a call that your node is getting attacked! When you finally manage to arrive there, war is over and the node its gone lost! « this will 100% happen btw Yes that can happen and it will happen probably a few times. Your travel should be planned, and a consequence to traveling far is not being around your node to defend it. The point of a system like this is so you CAN NOT be anywhere anytime you want. All pvp games have some form of tactical planning, some have strategic planning, very few have logistical planning. Ashes seems to aim to have some forms of logistical mechanics such as caravans and nodes and the events around them. If fast travel is implement to too high a degree you'll break a lot of what they're trying to make.
Kallysha wrote: » Volgaris wrote: » Kallysha wrote: » MDS wrote: » Is it a bummer I cant TP home before I log off at the end of the night? yes is it a bummer it takes a while to run to a dungeon? yes Are there more negatives of not having fast travel? yes Do I want fast travel? NO All modern MMOs have fast travel and it guts the whole experience of adventuring in a world. We all need to stop asking for instant gratification. Teleport me here so can do a thing so I can quickly get home to do another thing quickly..... Traveling is content and while not always exciting, has the potential to be so fun. Lets try something different. Keep fast travel to an extreme min in Ashes, please. So im going to put this scenario happens your node and guild are set on the riverlands right but you are on the other half of the map all the way up there in the north of it, suddenly you get a call that your node is getting attacked! When you finally manage to arrive there, war is over and the node its gone lost! « this will 100% happen btw Yes that can happen and it will happen probably a few times. Your travel should be planned, and a consequence to traveling far is not being around your node to defend it. The point of a system like this is so you CAN NOT be anywhere anytime you want. All pvp games have some form of tactical planning, some have strategic planning, very few have logistical planning. Ashes seems to aim to have some forms of logistical mechanics such as caravans and nodes and the events around them. If fast travel is implement to too high a degree you'll break a lot of what they're trying to make. what i would like at least, when in the case you being far away from your node and not aware it will get attacked, to implement something like an emergency waypoint ( like existed in gw2). You had to install it (which takes 3 minutes to spawn) and would create a temporarily emergency waypoint at the objective, once activated, it would be an uncontestable waypoint, which lasts for 40 seconds and can be reused indefinitely until it expires with a 20 minute cooldown. Even thought trolls and spies did exist and they did like to abuse and waste the ewp (it could be set to instead anyone can activate to only the person that installed and its guild members can activate it). Also someone mentioned a situation involving a dungeon, well in throne and liberty there are few waypoints when a dungeon has multiple layers, you cant use them out of it only when inside and you need to interact with a respective one to select which floor you want to get to so then you can get to another (tl dungeons wps).