I write this post because I see many complaints about art in Ashes of Creation. I also feel worried about some parts of the game’s art direction. However, when people address these problems, they mostly speak about environmental assets and world style. I think the real issues are in other areas, and I want to explain that in this post.
Intrepid showed they are able do very nice environment. The weather showcase environment is awesome.
https://www.youtube.com/watch?v=dhvQEPuexjg
Compared to that, the current environment feels weaker. Even areas that look good have problems, like low-quality textures, poor lighting, or not enough different assets.

I believe if they fix shaders, improve lighting, update some textures and particles, and add more variety in tree shapes, the environment could become really great. Concerns about world style are easier to solve, as Steven mentioned in his recent interview with TheLazyPeon. He said they plan to add more assets to PoIs and other quirks that make the world of Verra unique. So, I am not that worried because Intrepid proved they can deliver high-fidelity worlds—like in the weather showcase. Even winter parts of it look good. I don’t see strong reason to worry about environment style yet.

What I do worry about is character models and NPCs. It’s difficult to create models that fit nicely in a beautiful world. Right now, the player models and NPCs look terrible—like they’re all clownish or drugged. With games like Concord, I hope Intrepid tries very hard to make appealing models that match the environment’s quality. Even if they produce high-quality models, they must ensure the style is not simply unattractive. Concord had good quality models, but they were still ugly and unappealing.

I have similar concerns about Ashes of Creation armors. I do believe Intrepid will make high-fidelity armors, but since they want a more realistic style, I fear it might end up like New World’s armors: high quality, but ugly or boring in style.

It’s possible to add props or adjust lighting, but some things are not so easy to change later. For example, I don’t see them redoing entire landscapes now. That’s why I bring up these concerns before many sets are already made. It’s okay for level 25 sets to be a bit plain, but lots of players want unique, interesting fantasy armor at level 50. We should remember that “fantasy” doesn’t have to mean “cartoony.”
I also want to mention two small things. One is the current Riverlands landscape. I think it might be too late to change it. Another is how nodes fit in the world. For both, I refer to screenshots from Crimson Desert:


When you look at Crimson Desert’s landscape, it feels geologically logical, giving strong immersion. In Ashes of Creation, the terrain seems kind of random, like a designer just placing hills without thinking. Making terrain that feels natural in real life is very underrated. Unfortunately, like I said, it might be too late to fix that now.
Finally about nodes. Intrepid is not yet at the stage of node footprint development, but Steven mentioned current footprints are internally called Winstead and Miraleth. I want to highlight how a city can look great if there is building variety, good scale, and it blends into the environment, like the screenshot above. I’m sure we will eventually get very interesting, non-flat node layouts. Right now, it’s just a flat village with some artificial high ground for the town hall, but I assume that will change in future.