ShinobiX wrote: » Things like these will make players WANT to be subscribed to the game for the premium features.
Ludullu wrote: » ShinobiX wrote: » Things like these will make players WANT to be subscribed to the game for the premium features. It makes them want to pay because it's literally p2w. And it'd be an even bigger p2w in Ashes, due to how it's designed. Constant sub allows Intrepid to avoid p2w bullshit like that, which is better than any f2p+"optional" payment monetization.
ShinobiX wrote: » Now that I'm an adult, I don't want to keep paying for a game just to play it, it just doesn't seem right.
ShinobiX wrote: » Actually the ideas (from another game) I posted is not P2W at all. You're not paying for power, bonus XP or anything like that. You're simply paying for things like extra stash space, access to DLC instead of full priced DLC, craft bag for resources... How is that P2W?
Imanek wrote: » You don’t find it fair to pay for a service that you play for entertainment? So, if I summarize: do you work for free, since charging for goods and services is unfair? Or do you think that Steven and Intrepid Studios don’t have business expenses, salaries to pay, and infrastructure costs every month? A subscription remains a reasonable thing, be realistic... Today, in an Asian game and even some Western games, the first question asked before adding features is: how do we monetize our content to make customers pay as much as possible? Yes, the game is free-to-play, but with so many barriers that premium becomes mandatory. And in most cases, you still need to pull out your credit card to stay competitive. In case you missed it, World of Warcraft was a massive success. So massive that it was able to last for an incredibly long time, thanks to a box + subscription system that allowed them to have a financially strong company capable of offering more and more content. So no, a subscription of around $10-15 for unlimited access to a game is definitely not excessive. Especially since they don’t charge for the base game, which economically isn’t great for a game planning for years ahead. With a well-stocked cosmetic shop—which I hope will be the case—they will have the means to develop Ashes of Creation beyond the first year. Especially considering that for a console or single-player game, you have to spend around $60 for something short-lived. Otherwise, there are plenty of free-to-play games, so have fun with those.
Noaani wrote: » ShinobiX wrote: » Now that I'm an adult, I don't want to keep paying for a game just to play it, it just doesn't seem right. I'm speaking to you here as an adult. Imagine you offered up a service of some kind that had an ongoing cost to you of 2 dollars a month, and you charge people 5 dollars a month for access to this service that you are offering. That additional 3 dollars is going to thinks like paying for your power and your food - we are assuming this is your only source of income. Now imagine I come along and ask you to offer me that service for free, because I don't think it is right that you charge an ongoing fee for the service you offer. It makes no sense at all for you to allow me to make use of the service you offer for free, and even less sense for you to offer that to the general public. Even if you have some people that are opting to pay for the service, you are still losing money every time someone comes along not wanting to pay - and there will be significantly more not wanting to pay than there will be those wanting to pay. Now, you say that you would be happy to pay the same monthly fee if it were optional. If this is the case (I doubt it), then what difference is it to you? In both cases, you would be paying the same amount per month, and would be getting the same thing for that money (full access to the game). The only reason you could have for wanting this is because you may want to continue to play the game without paying for it - or in other words, you would want to make Intrepid pay money in order for you to play Ashes. While not every MMORPG has a subscription, not every MMO has the same server requirements. Ashes requirements are significantly more compute heavy than a game like GW2, and so that costs Intrepid more to keep the game up than those other games require. It's just basic business. If you want Intrepid to be successful with Ashes, you want everyone to pay their fair share to keep the servers running - and that means you should want to pay your fair share as well.
ShinobiX wrote: » You've completely missed the point where I stated I'd be happy to pay for a subscription as long as it wasn't mandatory to continue playing.
Noaani wrote: » Now, you say that you would be happy to pay the same monthly fee if it were optional. If this is the case (I doubt it), then what difference is it to you? In both cases, you would be paying the same amount per month, and would be getting the same thing for that money (full access to the game).
Ludullu wrote: » ShinobiX wrote: » Actually the ideas (from another game) I posted is not P2W at all. You're not paying for power, bonus XP or anything like that. You're simply paying for things like extra stash space, access to DLC instead of full priced DLC, craft bag for resources... How is that P2W? They may not be p2w in those games (they still are btw, otherwise they wouldn't be selling them), but they definitely would be in Ashes.