Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Cleric Heals and Gear
Cleric's the Healing Power stat does not seem to really to offer much to boost Healing output.
For instance having a character with mainly healing power gear vs a character with higher magic power the character with higher magic power heals for more than a cleric with more Healing power.
from what i have found Healing power is a flat boost and there is not a lot of gear that offers healing power that can compete with damage output from a mage with high Magic Pen.
For instance having a character with mainly healing power gear vs a character with higher magic power the character with higher magic power heals for more than a cleric with more Healing power.
from what i have found Healing power is a flat boost and there is not a lot of gear that offers healing power that can compete with damage output from a mage with high Magic Pen.
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Comments
If Healing Power as a stat isn't scaling effectively compared to general Magic Power, that could create balance issues long term where Clerics feel forced to stack damage stats just to keep up with healing output, which defeats the purpose of building into a support role.
I’m sure Intrepid is still tuning these numbers during Alpha Two, but feedback like yours is essential. Ideally, Healing Power should feel rewarding to invest in, not flat or underwhelming. Otherwise, we’ll end up in a scenario where hybrid DPS builds out heal dedicated supports and that’s not healthy for group dynamics.
Hopefully we will see more tuning and gear variety as testing continues. Thanks for sharing your findings!
it is nice to have a good mix of Damage and Healing however cleric's should have more healing skills available then DPS generally. I would like to see more healing skills to be available. Like more AOE heals / Multi-target.
Some recommendations (Using Log Horizon or Final Fantasy as a Point of Ref):
1. Reactive Heal - This would be a heal that is applied by the caster to the target and when damage is received applies x healing.
2. Reactive Heal Wide - This is the AOE version of the above.
3. Aurora Heal - This is a heal that has a massive range for a raid group.
4. Angel's Feather's - This is both a Heal AOE and a Damage AOE.
and the list goes on
Thank you for sharing these suggestions! I appreciate you taking the time to give detailed recommendations. This kind of feedback really helps the community and the devs.