Azherae wrote: » Give mobs more strong area debuffs/auras and strongish self-buffs. Mechanically this is the easiest form possible. Even better if the buff/debuff can be dispelled but not too often.
Azherae wrote: » "Players found it too difficult to kill the bosses in the allotted time(50m) while also fighting for the boss in the 36v36 (minimum) instance, so we had to weaken the bosses and then add a whole DoT debuff to them."
Xeeg wrote: » Well i figure that I spend enough time bitching about this game I might as well offset that with some things I LOVE about this game. For example, the PVX fighting over 8 man grind spots. This is probably my favourite activity in the whole game. The first few weeks of this wipe I spent most of my time doing 8 man grind spots with teams and mob training onto other groups to get them out of our spots. Using red spots on the ground, golem aoe cones, melee cleave monsters against other teams while trying to dodge them yourselves and still getting top DPS on the monsters for the credit was soooo much fun! Would be great to see this style of play improved, incentivized and have good options in the mid/late game. It felt like that gameplay had a time window in the beginning and outside the time window it stopped making sense. For the past month I spent most of my time on caravans, gathering, travelling, or trading. Which is fine for some of the gameplay, but it just felt like my time spent ratio of "PVX" to "other" was too low. Perhaps things like wars could introduce PVX objectives with groups of mobs designed for these kinda of fights, getting kill credit on the monsters gives war score, etc. Some clever devs could create some interesting encounters suitable for different level ranges so that more people can contribute during these events.