Azherae wrote: » I think they discarded the 'Racial stat differences' thing.
xMrWoolf wrote: » i know race stats are not ingame yet but if its anything like artisans i would urge the devs to reconsider their approach regarding DMG stats added to this. using artisans as the example, some artisans gear currently adds more damage than other artisans gear. this removes choice from players end game as most players will choose to min max stats. if for example one artisans or a mix of a few artisans boost a noticable amount of damage over all it will be the optimal choice and force more players to choose it for that reason alone. id suggest either giving crafters the option to choose different crafts for artisans gear that will either reward more artisans stats or combat stats but not limit them to either. most players will want to gather on their main character but if the end game artisans benefits a crafter more for damage they will have to choose that path. same goes for race buffs. if one race adds X stat your removing choice from the player. i would prefer to play with X race but if another race provides a buff that more aligns with the play style choice i want ill feel forced to choose said race to be competitive. edit: im not a dwarf but ive seen all the dwarf cults across different servers and they are not going to be happy when they feel forced to choose a different race because X stats align with what they want to do end game.