Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Suggestions for the Marketplace/Player Stalls

in Artisanship
First off, I think the latest update (March 27th) was great for the simple item filter that Intrepid introduced. This has definitely added a huge QOL change for the marketplace and has made it useful instead of going page by page to find what you need if it even exists. But this adds another problem, I see no reason to use the "main" search function and I understand its all still very early in development, but here are some minor suggestions to make player stalls feel more like little stores:
1. Add Favourites - If we had the option to add certain stalls to a favourites list, it would give those stalls a "reputation". Instead of searching by items, you would just visit the same stalls that you know have good deals or high quality items.
2. Add Marketplace "Districts" - If the market place could allow players to tag their stalls as "Mining Stall", or "Herbalist Stall" it would allow people to filter through stalls with a majority of those items. How to enforce this? Maybe make it a requirement that 50%+ of the items have to be from that gathering, processing, or crafting profession. Maybe add a delay or timer that will start if your stock drops below the required threshold. If you drop below this level, your stall will simply be returned to a "General Stall" section.
3. Add Stall Stock Levels - It would be cool if players could set their own stock levels. Lets say a miner has 100 ore as their baseline that they can mine per week. An interface could allow them to set their stock level to be max 100 tin ore. As people buy these resources, it would lower the stock level from lets say 100 - 75, 74 - 50, 49 - 25, and 24 - 0. This way players know if its a fresh batch or not and if it's a known stall, it will be fun to get there on a fresh restock of cheap or high quality items.
Anyways, thats just a few ideas I have on improvements.
1. Add Favourites - If we had the option to add certain stalls to a favourites list, it would give those stalls a "reputation". Instead of searching by items, you would just visit the same stalls that you know have good deals or high quality items.
2. Add Marketplace "Districts" - If the market place could allow players to tag their stalls as "Mining Stall", or "Herbalist Stall" it would allow people to filter through stalls with a majority of those items. How to enforce this? Maybe make it a requirement that 50%+ of the items have to be from that gathering, processing, or crafting profession. Maybe add a delay or timer that will start if your stock drops below the required threshold. If you drop below this level, your stall will simply be returned to a "General Stall" section.
3. Add Stall Stock Levels - It would be cool if players could set their own stock levels. Lets say a miner has 100 ore as their baseline that they can mine per week. An interface could allow them to set their stock level to be max 100 tin ore. As people buy these resources, it would lower the stock level from lets say 100 - 75, 74 - 50, 49 - 25, and 24 - 0. This way players know if its a fresh batch or not and if it's a known stall, it will be fun to get there on a fresh restock of cheap or high quality items.
Anyways, thats just a few ideas I have on improvements.
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