Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Lifesteal: for or against?

Just opening a little debate to hear your thoughts on lifesteal.
I won’t lie I’ve never really liked this mechanic that tends to favor whoever can drain the most health from their opponent.
Situationally, on certain abilities, I guess it’s fine... but between the PTR feedback and what I’ve been seeing in-game, lifesteal seems overwhelmingly strong right now.
The main issue is that every class can benefit from it thanks to the auto-attack system, which makes balancing really difficult.
You can farm almost all mobs with ease, and PvP often boils down to who can regenerate the fastest.
Honestly, I’ve never liked this system because it creates super meta-driven situations.
And I can’t help but wonder wouldn’t the best solution be to just remove the stat entirely?
I won’t lie I’ve never really liked this mechanic that tends to favor whoever can drain the most health from their opponent.
Situationally, on certain abilities, I guess it’s fine... but between the PTR feedback and what I’ve been seeing in-game, lifesteal seems overwhelmingly strong right now.
The main issue is that every class can benefit from it thanks to the auto-attack system, which makes balancing really difficult.
You can farm almost all mobs with ease, and PvP often boils down to who can regenerate the fastest.
Honestly, I’ve never liked this system because it creates super meta-driven situations.
And I can’t help but wonder wouldn’t the best solution be to just remove the stat entirely?

1
Comments
It's one of my favorite mechanics and the Throne and Liberty implementation of it (where it is available basically to only one specific 'Archetype' and has some 'weird' implementations) is perfect to me.
I think this depends on the game's design more than lifesteal itself. Bad games with bad balance usually have bad lifesteal mechanics. No surprise there.
"For what...?"
"Just about everything, really."
i dont like the 25% chance to proc it. rng healing is not skillbased.
with the recent update the numbers u can get on lifesteal are just way too big. getting to alomst 100% is not good balance wise.
imo lifesteal should be coming as a tradeoff and only be useful enough for dps build characters.
so the suggestion wold be to make it 100% proc chance while keeping the value in check and give those items no other dmg benefits. that way you either do substantially more dmg or you get idk 5% lifesteal on one item. balance need to be watched carefully and some diminishing returns are advised.
thats my 2 cent on that topic
I feel like damage was nerfed and other stats like crit, leech, etc. were buffed so people will actually play with these builds and get some numbers to the dev team.
My only gripe with it is the 25% proc chance I don't see why something you would build around would be restricted like this. It's just too much RNG.
for Example as a tank I could make a life leech build, this would help with things like soloing and grinding gear/xp but wouldn't work in an actual raid scenario because you're not hitting multiple weaker targets instead there's one target hitting you like a truck making it better for that tank to optimize HP/Mitigation. but this all goes down the drain cause why build around a 25% proc chance you have no control over. at least with crit builds you work your crit damage and crit rate.