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It's not about losing, it's about how losing feels.

axisrahl85axisrahl85 Member, Alpha Two
Let me set the stage. My guild and I decide to take an 8-man to Forge today. No particular goal in mind, just exploring and getting some XP. Things are good for a while. We're clearing mobs and getting deeper into the dungeon. We get done with a fight and are taking a rest on our way down a staircase.

Suddenly I turn around and see about 14 players from a guild known for being hardcore PvPers about to come down the same stairs. I notify my party and boom! The PvP guild declares war on us. before I can say "ah shit" we're all dead. It felt like we had been smited by some mysterious force. There was no fight, no back and forth, just instant ash piles. Literally an entire 8-man party killed in probably less than 2 seconds.

I'll be the first to admit to not being good at PvP. It's never been my focus in MMO's. I don't mind losing. However, this kind of loss just feels bad. I worry that moments like this will turn too many players off of the game and lead hardcore PvP guilds being kings of a dying game.

Suggestions:
- TTK obviously still needs work and I know Intrepid is still looking at it.
- War declarations should come with a little bit of warning. I'm just talking about 5 minutes or so. Enough time for my party in this instance to either prepare ourselves (without having enough time to call for reinforcements) or decide to surrender to the dominant force and leave the area.

Comments

  • LudulluLudullu Member, Alpha Two
    Wars should simply come with a proper cost, that's dependent on the guild power difference, re-wardeccing frequency, amount of current wars on either of the guilds, etc etc etc.

    Ideally it'd also be a thing that you gotta do at a node, but I'm sure that guilds would simply put the GL role on an alt and have it at a node, to circumvent this kind of rule, so it'll still ultimately come down to having proper costs on this stuff.

    And I do believe those are planned, so we just gotta wait till Intrepid implement them.
  • CimarbCimarb Member, Alpha Two
    War dec's are just a way to circumvent the corruption mechanic. A short warning, and maybe a longer timer on it to allow retaliation, would be very easy ways to help regulate the abuse.
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  • daveywaveydaveywavey Member, Alpha Two
    Cimarb wrote: »
    War dec's are just a way to circumvent the corruption mechanic. A short warning, and maybe a longer timer on it to allow retaliation, would be very easy ways to help regulate the abuse.

    This is absolutely what it's being used for, right now. And then you get these 30x8 "fights" cos the second guild were sucker-punched.
    Needs to be at least a 12hr declaration period just to stop the ridiculously one-sided gank-fests.
    This link may help you: https://ashesofcreation.wiki/


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