Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Jumping
Could you consider tying jumping in AoC to stamina, or otherwise find a way to prevent players from jumping constantly and allow it only when necessary? It doesn't look good when characters are jumping all the time like rabbits or monkeys. I can't even imagine what it will be like when there are 100+ people on screen and everyone is jumping… I don't think it should turn into a jumping simulator. what do you think ?
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Comments
I personally don't care about the jumping, but do think that additional stamina expenditures will influence the game in a potentially bad way. Especially in fights around varier terrain.
Anyway, sorry — I didn’t notice that there’s already a post about jumping from Neurotoxin. I’ve checked it out now and added my own comment.
Your post is pointless.
If you want to bring some value to the topic, you should explain why jumping is good as it is now. Otherwise, it's just a mindless opinion... Someone might say it's okay, someone might say it's not okay.
Jumping is fine as it is now because it has no real impact on combat, and some people enjoy it.
The only people that don't are people that think themselves to be the only thing of importance.
The game focusing on PvP has no direct effect on needing to tie jumping to stamina.
This would only happen if jumping would make you immune to Tripped or certain ground tremor attacks (and players basically don't have those at the moment).
Blown past falling sands…
"So that I don't repeat myself in two different threads about the same topic, please take a look at the latest posts in the thread:" Constant / Excessive Jumping, and Mitigation." We were discussing this exact issue there with Noaani, so feel free to respond there if anything from the recent posts is unclear to you. Thank you."
Yeah, it might look a little funny when there's a lot of players, but it's also part of the natural chaos and energy of MMOs. Some players just like to move around a lot, especially when they're waiting or trying to stay alert. xd
Adding a stamina cost to jumping could work, but personally, I don't think it's worth restricting player freedom too much just because a few folks like to bunny hop. As long as it doesn't break gameplay or give an unfair advantage, it seems fine to let people move how they want.
Just my two cents, and hey, we’re still in Alpha, so if it ever becomes a real problem, Intrepid can always tweak it later!
And there's no way you'd be able to jog/run across an entire continent. And what about food? And washing? And toilet breaks?
Or, as you say. We could just enjoy the game-world!