I re-watched both episodes of the Four-Part Node Series from eight years ago yesterday:
https://www.youtube.com/watch?v=mMvubbX-SHg
https://www.youtube.com/watch?v=44HChA1Kkfk
I did this because, in a recent stream, one of the devs mentioned that Jundark is intended to be a level 50 zone, and that mobs there are currently scaled down for testing purposes.
This raised a major red flag for me. My understanding of the node system was that mobs would scale with the node’s level—not that zones would be permanently locked to specific level ranges.
Introducing static high-level and low-level zones feels like a complete derailment of the game’s core philosophy: that players shape the world. A static level 50 zone doesn’t align with that vision.
I get it—it’s been eight years. Maybe Intrepid has changed its definition of what a node is. But to me, all nodes should begin as level 1–10 areas, and increase by 10-level increments per node stage, up to level 50. That’s what always made sense to me.
If they’re moving toward static level zones, I don’t like it. Mid- and low-level nodes would never be able to compete with endgame zones in terms of relevance or player engagement.
Am I wrong? Did the dev misspeak?
What’s actually real here?