Voeltz wrote: » I completely agree. Although I love instanced PvP and it's perks, there's nothing like being there in the open world with your character and other players watching a battle unfold. This has been a big missed opportunity by other game devs in my opinion to make something amazing. The potential it has to create an environment that is a center for competition, player made events/tournaments, Socializing, entertainment, and some gambling/wagering. I've made posts in the past describing it in detail how it could work. I've also seen lots of other posts about it so hopefully they listen to us
Nuub wrote: » Considering the number of arena matches going on at any given time, they could allow mayors to add an arena as part of node development options, and populate the arenas based on the mmr of the combatants. For instance, low mmr players may not ever be placed in an arena for spectators to observe, but mid range mmr might get into a server's level 3 node arena, and the highest mmr players get into the metropolis arenas. Alternatively, because cross realm arenas being viewable would be a real feat to execute, limit the viewed arenas to matches between players who are both on the same server. The number of matches would be fewer, but the fans are more likely to be familiar with the combatants.
K1nor wrote: » It seems to me that not every node will want to place an arena in their city if it does not bring money (for example, from ticket sales) or resources. The only option in which your proposal, in my opinion, is relevant is the presence of "useless" cells for construction in the nodes, which can be filled with entertaining buildings (taverns, arenas, etc.). As for the default placement of the arena in the city, this is also far from the best idea, given the large number of nodes on the map. 4-5 arenas in the world will look much more epic, where duel lovers come to participate in PvP or look at it.
Voeltz wrote: » K1nor wrote: » It seems to me that not every node will want to place an arena in their city if it does not bring money (for example, from ticket sales) or resources. The only option in which your proposal, in my opinion, is relevant is the presence of "useless" cells for construction in the nodes, which can be filled with entertaining buildings (taverns, arenas, etc.). As for the default placement of the arena in the city, this is also far from the best idea, given the large number of nodes on the map. 4-5 arenas in the world will look much more epic, where duel lovers come to participate in PvP or look at it. You are exactly right. If every node had the option to build one, most would not since there will be more essential buildings needed in its place. So that means you would need a dedicated space for Arenas and other large buildings in order for them to have at least some presence in the world and even then it's not guaranteed. Either way this is not the best way to go about it, as Arenas could also become so common that players are spread out across the world leaving them with only a few people dueling and the rest of the place empty. That's not the goal. The point is to make it a unique and epic experience walking into an arena, with masses of players there and npcs cheering. The only way to achieve this is by limiting or having a set amount of Arenas located throughout the world that way, players from other places would have to go there to experience it. The best way is to make Arenas a Point of Interest like a harbor, which becomes part of a node and grows/levels along side it. Then there would be no decision needed to build one or not. People from all over the world would be traveling to these locations to participate and arenas would be much more populated.
Arya_Yeshe wrote: » It would be a disaster having open world colesseums everywhere in every node because you won't find fights and it will just occupy big spaces and have nothing going on in it
Kallysha wrote: » Arya_Yeshe wrote: » It would be a disaster having open world colesseums everywhere in every node because you won't find fights and it will just occupy big spaces and have nothing going on in it Yes i agree, it could be the military node being the massive gladiatorial arena (colosseum) where even guilds could do 20x20, while the rest of the nodes could have smaller fighting pits for a 1x1 to maybe even 8x8; it would make more sense like this (actually its already stated military node - arenas)
Vaknar wrote: » I hope to see more thoughts and examples of how PvP arenas could fit (specifically in Nodes), as well as *why* they should, in Ashes
Vaknar wrote: » as well as *why* they should
Settite wrote: » Would be magnificent. A great pastime whenever you're just waiting for friend to group up or maybe after max level. Similar to hanging out watching fight clubs at pontiff in dark souls 3.
Ludullu wrote: » As for why - it's to prove that all the "pvpers" whining about lawless zones going away simply want to gank people, rather than wanting real pvp. Oh, and for those who DO want to just pvp - arenas would be there for them.
Kallysha wrote: » Ludullu wrote: » As for why - it's to prove that all the "pvpers" whining about lawless zones going away simply want to gank people, rather than wanting real pvp. Oh, and for those who DO want to just pvp - arenas would be there for them. It starts to be very clear you are not a pvper, otherwise you wouldnt even say such a thing; arenas and lawless zones are not the same and lawless zones should exist...