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Verra: When Bigger Isn’t Always Better

TheDarkSorcererTheDarkSorcerer Member, Alpha Two
edited June 20 in General Discussion
Lately I’ve been really into watching Architectural Digest and The Local Project on YouTube. There’s something about seeing how designers work with space that’s been inspiring. I recently watched an AD video about an architect optimizing a 400sqft apartment in Manhattan, and something he said really stuck with me because it made me think about how I feel playing Ashes of Creation.

He said:
“The beauty of space in this proportion is it’s small, but it’s intimate. It’s a relationship to us as human beings, which feels comfortable because it’s also true that there’s a discomfort at some point when the space is so large that it’s just alienating, and you don’t relate to it, and acoustically and thermally it just feels off.”
Full link: https://youtube.com/watch?v=uHzP1r8JGv8

That really sums up my worry with Verra. The world is massive and ambitious, which sounds great on paper, but I feel like it’s almost too big for its own good. Instead of feeling rich and immersive, the world can feel kind of empty. It’s like walking through a giant mansion that looks impressive from the outside, but once you’re inside, there’s not much that makes you feel connected to it.

When I explore in-game or watch gameplay online, I see a lot of the same vegetation and terrain. The transitions between zones don’t feel gradual or subtle enough, and it all starts to blur together. It’s not that the world is bad. It’s just that it feels unfinished in a way (even Riverlands), like the size is getting in the way of the details that make a world feel alive and memorable.

Honestly, I wish they’d focus on fully finishing and polishing each area before moving on. It feels like they get each part of the world about 60% of the way there, then shift to the next zone, and the result is a world that looks huge but doesn’t feel complete or truly alive yet. It’s like they’re building every room in the mansion at once, but none of them feel done enough to make you want to stay.

I say this because I care about the game. I really want Ashes of Creation to succeed. But sometimes I think less is more when it comes to creating a world people actually want to explore and fall in love with.
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Comments

  • CawwCaww Member, Alpha Two
    I really think the map size is great (and I'm looking for more!!) and highlights the potential for so many players to be on the same server yet not feel crowded. The copy/paste and other esthetic aspects can atleast be improved and polished as development occurs, but the map size is awesome and should be worth the wait.
  • UboonUboon Member, Alpha Two
    Architecturally speaking, all the new zones including the desert are just wind and water tight boxes with holes for the plumbing and electrics. Zones will need a lot of content to make them feel as cosy as the Riverlands.
  • AszkalonAszkalon Member, Alpha Two
    Uboon wrote: »
    Zones will need a lot of content to make them feel as cosy as the Riverlands.

    This is why i see everything "completely in the Alpha 2" as a STILL Placeholder of Sorts. The Riverlands itself also, too. Not just with the still missing Weather-Effects.

    Who knows ? The desired Goal for Release is to have like 9000 People and above on every Server, right ? But i could imagine a Future in which 20.000 or more are on each Server. Just to fill so many Places so that Nodes have decently huge Populations.
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    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
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