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Steal Chrono Odyssey's Horses

LudulluLudullu Member, Alpha Two
Now, I know that AoC's current mounts are a first pass, work in progress, unfinished, barely done, not even close to complete, super basic, far from over - overall shit. So this thread is mostly about the "what have you seen in other games? Give examples" kinda feedback, that Intrepid love to ask us about for other stuff.

I played a bit of Chrono Odyssey this weekend and even the tiiiiniest bit of horse riding that I did felt AMAZING. The sense of speed, sounds, movement of the horse (especially on turns and lateral movement) - all felt incredible to me. The horse truly felt like a wild animal between your legs.

3:55 to 4:45 here is me riding it for the first time. 14:10 to 15:00 is a ride upward an incline and a super cool turning animation at 14:40.
https://www.youtube.com/watch?v=_rEpAXZY8xY

But what I loved the most is the mount's ability to go over somewhat difficult terrain. 18:16 to 18:45 shows it best. The horse can not only jump up tight ledges, but also kinda "slides upwards" over obstacles. It's a very forgiving movement design, as compared to Ashes, where my god damn wolf can't jump over a tiny rock.

So, while it might feel somewhat unrealistic for a horse to do that (though I do believe horses can climb steep inclines just fine, rocks included), I do believe that the FEEL of this control/movement is muuuuch better than what we currently have in Ashes.

And, to reiterate, yes, mounts in Ashes are not done, so I'm asking for this to be a goal for the future. And also, this should be THE BASE for all mounts, just as horses in Ashes are the base lvl mount. But, ideally, all the other cool mounts that we've got should have even better/cooler movement, with some dash/flair abilities to spruce up those long treks across Verra.

Comments

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Of all the problems I had with CO this weekend, mounts were not one of them.

    I think you’re right about mount movement—in Ashes, it doesn’t feel great.

    I’d also like to add that not having to click a button to unmount, then press another button to put my mount away and wait, just feels better. (In CO, you had to press "T" by default, which I also think is awful compared to WoW, where I can just use a skill.)

    I understand that attacking someone’s mount is a PvP mechanic, but I actually question whether it’s worthwhile to have this in the game. Right now, attacking mounts is just another vector that’s preventing PvP because it’s being abused.

    The point is, one of the few things that felt good in CO this weekend was that it was one step closer to the way WoW handles getting on and off mounts—combined with better movement.

    The way Ashes currently handles mounts is not worth losing a percentage of the population over, and I think it will ruin the game for some players.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • BarabBarab Member, Alpha One, Alpha Two, Early Alpha Two
    If they're going to steal anything mount related from any other MMO then copy mortal online's two taming of animals for hunting as well as their skinning mechanic. It's on a high version of unreal 5 as well.
    The Dünir Hold Mithril Warhammers,Thanes of the Keelhaul, Dünir scourge of the oceans, Warhammer First Fleet Command of The Dünzenkell Nation, friends to the Dünir Dwarves of the Dünhold. Hammers High!
    y139ot6w1eku.png
  • LudulluLudullu Member, Alpha Two
    Barab wrote: »
    If they're going to steal anything mount related from any other MMO then copy mortal online's two taming of animals for hunting as well as their skinning mechanic. It's on a high version of unreal 5 as well.
    Yeah, I saw this kind of response on reddit as well. If you have a visual exmaple of that, do post it here, or, hell, make a whole thread about it so that it has more visibility and potential support from others.
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