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Node PvP

slyriogaslyrioga Member, Alpha Two
So hear me out. What if when a node (Let’s say Miraleth) declares siege on another node the sieging node (miraleth) becomes lawless till the siege is complete. The RP perspective is that the node’s military presence is absent due to traveling to the other node to siege. This could create interesting conflicts, if the node’s military presence has POI’s then the farming location would be a hot spot for the day or two. With lawless zones getting pushed to mainly the open seas this could satisfy the PvP community who will miss the land lawless zones, while not punishing the PvE community to harshly. It could also give certain zones that normally have low traffic draw to different groups. If you enjoy PvP and a certain node is sending sieges every week or two you might be more tempting to make it your home.

Comments

  • LudulluLudullu Member, Alpha Two
    This would completely fuck over any citizen of that node that does not want to fight at all. This would give an absolute ffa on any gatherer in that region. This would lead to even fewer sieges than what we will already have, cause mayors that attempt sieges would just be hated by the citizens of the node, cause those citizens can't play the game normally due to mayoral actions.

    I'd be all for this if it was an opt-in system, where both solo and guild players can sign up to defend their node during this period, while the sieged node has some counteract tasks for its own opted-in citizens, that they gotta do in the sieging node.

    PvPers get to pvp w/o fucking over literally everyone else. And if the sieging node has no pvpers to defend itself - it will suffer consequences that impact the node itself, rather than any given player in particular.

    Those consequences could include node buildings being temporary disabled, node buffs going away for a few days, a limit on respawns of the attackers during the siege, tax syphon to the sieged node, relic transference to the sieged node (though this would have to be a real hard task for the sieged citizens), a mob attack event, locking of storage for a day or two, etc etc.

    All of those would inconvenience people at a base lvl and indicate to them that it'd be highly advisable to defend your node during siege prep the next time. But it would not fuck over random Joes that couldn't even log into the game because they kept being spawncamped by the enemy, or were robbed of their materials BECAUSE STEVEN FUCKING DECIDED TO CHANGE PVP EVENT DEATH PENALTIES TO FULL PVP PENALTIES INSTEAD OF JUST GEAR DECAY.

    CHANGE IT BACK, STEVEEEEEN!
  • slyriogaslyrioga Member, Alpha Two
    edited June 24
    Ludullu wrote: »
    This would completely fuck over any citizen of that node that does not want to fight at all. This would give an absolute ffa on any gatherer in that region. This would lead to even fewer sieges than what we will already have, cause mayors that attempt sieges would just be hated by the citizens of the node, cause those citizens can't play the game normally due to mayoral actions. !

    I mean the mayor could just send out a notice like they do when they decide to war another node. The gatherer could just stash their items for the 2 day period and go to another node for those days if they missed the notice. The town itself would still be safe, guards protect like they do when a war is declared. Sieges are expensive and require a lot so it’s not a common occurrence, and if the citizens hated it then they would just vote them out next term, I suspect there will be many bad mayors in the future.
  • LudulluLudullu Member, Alpha Two
    edited June 24
    Ok, I was about to respond, but then I remember a very crucial part of the design that I should've referenced in my initial response.

    Anyone can declare a node siege. It's not tied to mayors, guilds or nodes. Even a solo player will be able to do it, as long as they have the resources for it.

    So the entire premise of the OP is moot.
    https://ashesofcreation.wiki/Node_sieges#Declaring_a_node_siege
    Node sieges are declared directly by any player who completes the prerequisites for the siege initiation.[31][32][33]
  • Arya_YesheArya_Yeshe Member
    edited June 25
    Rip to random people just trying to pass by, huh? LOL.
    I like PvP, but what you're suggesting is kinda borderline game-breaking.

    I'd rather see a policy voted on by the citizens to make the node lawless for a period of time if people really feel it's necessary. Maybe there’s too many spies and collaborators sneaking around, helping the enemy, stealing resources during wars and the citizens wanna purge the place. Let it be a decision and I would let this policy go through even in times of peace
    PvE means: A handful of coins and a bag of boredom.
  • slyriogaslyrioga Member, Alpha Two
    edited June 26
    Ludullu wrote: »
    Ok, I was about to respond, but then I remember a very crucial part of the design that I should've referenced in my initial response.

    Anyone can declare a node siege. It's not tied to mayors, guilds or nodes. Even a solo player will be able to do it, as long as they have the resources for it.

    So the entire premise of the OP is moot.
    https://ashesofcreation.wiki/Node_sieges#Declaring_a_node_siege
    Node sieges are declared directly by any player who completes the prerequisites for the siege initiation.[31][32][33]

    I guess they could just make a policy the town could vote on which I also think is a great route. Just spit balling ways that would make lore/RP sense and create interesting PvP situations that could create hotspots around the world for those wishing to PvP since we will be seeing Less and less lawless zones.
  • slyriogaslyrioga Member, Alpha Two
    Arya_Yeshe wrote: »
    Rip to random people just trying to pass by, huh? LOL.
    I like PvP, but what you're suggesting is kinda borderline game-breaking.

    I'd rather see a policy voted on by the citizens to make the node lawless for a period of time if people really feel it's necessary. Maybe there’s too many spies and collaborators sneaking around, helping the enemy, stealing resources during wars and the citizens wanna purge the place. Let it be a decision and I would let this policy go through even in times of peace

    I mean a couple zones out of the planned 81? randomly turning lawless with a reason for it happening, and the cost being fairly substantial to do so? It would change trade routes and farm locations for a very short amount of time. So just curious on where the game breaking is. But I agree it could also be a policy of some sort. When the lawless zones got taken out and wars/sieges were bugged population dropped, so those are things that this populace seem to enjoy and I hope they find ways to implement dynamic situations that bring those about.
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