Glorious Alpha Two Testers!

Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Options

Steal Chrono Odyssey's Horses

LudulluLudullu Member, Alpha Two
Now, I know that AoC's current mounts are a first pass, work in progress, unfinished, barely done, not even close to complete, super basic, far from over - overall shit. So this thread is mostly about the "what have you seen in other games? Give examples" kinda feedback, that Intrepid love to ask us about for other stuff.

I played a bit of Chrono Odyssey this weekend and even the tiiiiniest bit of horse riding that I did felt AMAZING. The sense of speed, sounds, movement of the horse (especially on turns and lateral movement) - all felt incredible to me. The horse truly felt like a wild animal between your legs.

3:55 to 4:45 here is me riding it for the first time. 14:10 to 15:00 is a ride upward an incline and a super cool turning animation at 14:40.
https://www.youtube.com/watch?v=_rEpAXZY8xY

But what I loved the most is the mount's ability to go over somewhat difficult terrain. 18:16 to 18:45 shows it best. The horse can not only jump up tight ledges, but also kinda "slides upwards" over obstacles. It's a very forgiving movement design, as compared to Ashes, where my god damn wolf can't jump over a tiny rock.

So, while it might feel somewhat unrealistic for a horse to do that (though I do believe horses can climb steep inclines just fine, rocks included), I do believe that the FEEL of this control/movement is muuuuch better than what we currently have in Ashes.

And, to reiterate, yes, mounts in Ashes are not done, so I'm asking for this to be a goal for the future. And also, this should be THE BASE for all mounts, just as horses in Ashes are the base lvl mount. But, ideally, all the other cool mounts that we've got should have even better/cooler movement, with some dash/flair abilities to spruce up those long treks across Verra.

Comments

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Of all the problems I had with CO this weekend, mounts were not one of them.

    I think you’re right about mount movement—in Ashes, it doesn’t feel great.

    I’d also like to add that not having to click a button to unmount, then press another button to put my mount away and wait, just feels better. (In CO, you had to press "T" by default, which I also think is awful compared to WoW, where I can just use a skill.)

    I understand that attacking someone’s mount is a PvP mechanic, but I actually question whether it’s worthwhile to have this in the game. Right now, attacking mounts is just another vector that’s preventing PvP because it’s being abused.

    The point is, one of the few things that felt good in CO this weekend was that it was one step closer to the way WoW handles getting on and off mounts—combined with better movement.

    The way Ashes currently handles mounts is not worth losing a percentage of the population over, and I think it will ruin the game for some players.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • BarabBarab Member, Alpha One, Alpha Two, Early Alpha Two
    If they're going to steal anything mount related from any other MMO then copy mortal online's two taming of animals for hunting as well as their skinning mechanic. It's on a high version of unreal 5 as well.
    The Dünir Hold Mithril Warhammers,Thanes of the Keelhaul, Dünir scourge of the oceans, Warhammer First Fleet Command of The Dünzenkell Nation, friends to the Dünir Dwarves of the Dünhold. Hammers High!
    y139ot6w1eku.png
  • LudulluLudullu Member, Alpha Two
    Barab wrote: »
    If they're going to steal anything mount related from any other MMO then copy mortal online's two taming of animals for hunting as well as their skinning mechanic. It's on a high version of unreal 5 as well.
    Yeah, I saw this kind of response on reddit as well. If you have a visual exmaple of that, do post it here, or, hell, make a whole thread about it so that it has more visibility and potential support from others.
  • daveywaveydaveywavey Member, Alpha Two
    I dunno, seemed kinda jerky. I think the feel of mount-riding in Ashes would be fixed simply by making them a touch faster, and increasing the duration of Dash.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • LudulluLudullu Member, Alpha Two
    daveywavey wrote: »
    I dunno, seemed kinda jerky. I think the feel of mount-riding in Ashes would be fixed simply by making them a touch faster, and increasing the duration of Dash.
    I came back to Ashes yesterday for the Pawkets quest, and the mounts felt wooden as hell. CO's horses felt alive. The active movement, the animations, the sounds and, yeah, the speed too. But just adding speed to Ashes mounts won't do shit. They'll still feel wooden.

    So I just hope that the future passes on the mounts will get us much closer to an "alive" feeling.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I'm sure they just haven't had time to do the various stages of animation timing.

    Really fast horse movement doesn't look anything like medium speed, which doesn't look anything like '1/4' speed, which is why English has at least 4 words for different horse 'speeds'.

    From what I've seen in Ashes, they still only have the one(?) speed/animation, and that's usually the thing that makes mounts feel 'off' for me.
    Stellar Devotion.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    From what I've seen in Ashes, they still only have the one(?) speed/animation, and that's usually the thing that makes mounts feel 'off' for me.
    Yeah, I think that the dash ability just speeds up the base animation, though I haven't looked at it super closely, so I'm not 100% sure.

    I've seen people say that CO's horse animation is a "basic UE" one, so I'm real curious what approach Intrepid used for their mounts, if they're so much more wooden than "the basic" stuff.
  • GreatPhilisopherGreatPhilisopher Member, Alpha Two
    Ludullu wrote: »
    daveywavey wrote: »
    I dunno, seemed kinda jerky. I think the feel of mount-riding in Ashes would be fixed simply by making them a touch faster, and increasing the duration of Dash.
    I came back to Ashes yesterday for the Pawkets quest, and the mounts felt wooden as hell. CO's horses felt alive. The active movement, the animations, the sounds and, yeah, the speed too. But just adding speed to Ashes mounts won't do shit. They'll still feel wooden.

    So I just hope that the future passes on the mounts will get us much closer to an "alive" feeling.

    the size too , like an actual horse not a pony
    ykwk7qwgw5os.jpg
  • AszkalonAszkalon Member, Alpha Two
    Ludullu wrote: »
    Now, I know that AoC's current mounts are a first pass, work in progress, unfinished, barely done, not even close to complete, super basic, far from over - overall shit.

    "Barely done" is the best way to describe it, when i have to witness against my Will how slow a "Horse" is and how short the Boost/Sprint of it is. :D

    What makes me cringe deep within me even more, is when i have to see Mounts like Bears, Lizards, or "Cats" being faster than Horses. I mean i entrust Cats WITHOUT A RIDER ontop of them to overstep and succeed the Speed of Horses,

    but Bears ? Or Lizards who remind more on how Crocodiles move ? Ooooff. EXP-Punishment when being killed is not the only Punishment in the Game. :D Sometimes my Eyes are tortured just because. :D
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • BirqaBirqa Member, Alpha Two
    while i agree that ashes mounts needs love i disagree with chronos mounts being a great design.

    so shameless plug: https://forums.ashesofcreation.com/discussion/65612/mount-movement-like-bdo#latest
    imo try to go more towards how mounts work in black desert online

    make us activly use our mounts to cross the world faster and with more style ;)
  • LetmeinLetmein Member, Alpha Two
    This is something i made a post about too! I love the idea! Please devs, this is 100% good for the game.. mounts feel horrible

    Would also be cool to get some running momentum when the horse is summoned and you automatically grabs the reigns to instantly get into the riding direction of your camera
  • LudulluLudullu Member, Alpha Two
    Birqa wrote: »
    while i agree that ashes mounts needs love i disagree with chronos mounts being a great design.
    I don't think I got a horse in BDO back when I played it, but from the example in that thread, the control still seem wooden.

    I agree with the mount mechanics of dashes, cool jumps and whateverelse, but CO's horses just seem way more alive and lively.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    Birqa wrote: »
    while i agree that ashes mounts needs love i disagree with chronos mounts being a great design.
    I don't think I got a horse in BDO back when I played it, but from the example in that thread, the control still seem wooden.

    I agree with the mount mechanics of dashes, cool jumps and whateverelse, but CO's horses just seem way more alive and lively.

    You actually have to breed/unlock the skills that make BDO horses more expressive.
    Stellar Devotion.
  • Mag7spyMag7spy Member, Alpha Two
    I put 24 hours in the game and was level 20, CO has a lto of good elements (ignoring the people trying to hate train the game) combat motions felt good a nd fun, the mounts felt really good as well. They were a bit clunky in a good way on feeling like you were not riding on something static.

    Though it isn't as easily to just simply implement that kind of movement and control. Though if they had that level of quality to all their unique mounts in AoC it be pretty huge and add tot he fact of people wanting to collect them and have fun with each one.

    Movement in games is extremely important and something i feel Dev's take for granted. Part of the reason BDO or some of these kr games feel good or people talk about the combat is really the mobility and feeling. Where a lot of western mmorpgs are more static and/or rooted.

    Including weight of the mount turning, strafing movements, etc, in contrast tot he normal the basic wasd instant turning of mounts and skipping a lot of those small animations and feeling of riding a horse or whatever type of creation.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    You actually have to breed/unlock the skills that make BDO horses more expressive.
    Ok, yeah, I definitely disagree with that then. I'm all for unlocking better mechanical skills (i.e. faster dashes, longer/high jumps, etc), but the base good feel of a mount should be universal.
  • xenith_terrekxenith_terrek Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Agreed. CO's horses felt "alive"
  • BirqaBirqa Member, Alpha Two
    Ludullu wrote: »
    Azherae wrote: »
    You actually have to breed/unlock the skills that make BDO horses more expressive.
    Ok, yeah, I definitely disagree with that then. I'm all for unlocking better mechanical skills (i.e. faster dashes, longer/high jumps, etc), but the base good feel of a mount should be universal.

    yeah i was more talking about the movement, not the way to it.
    animal husbandry will at some point go out of barebones and then i would give feedback on that basis :)
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I kinda like being able to get levels crafting and making gear for my level when I am that level. 🤣
Sign In or Register to comment.