Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The Game visuals are giving me a headache

I cant pinpoint how or why it feels so pixelated and dark but when i focus and put my full attention the graphics are fine, but the game looks too hard and fake for an unreal engine. I think the way the lighting physics are made is what is making my eyes hurt. there's like shadow on every single strand of grass and the contrast between shadows and lighted area is night and day when in fact in most game and real life we know a shadow is darkest in the middle of the shadow and acts like a wave fading more and more as it reaches the extrimities. Also. looking far ahead looks blurry for some reason.
Note that i have everything set to high.
Note that i have everything set to high.
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Comments
But yes, they generally need to do a pass on graphics thinking about player comfort. The thunderstorm around Carphin is terrible.
Also not.only is it hard to read what skill you need to dodge. Or what effect you need to stand in to get healed. It also makes a mouse cursor not be visible often. I tried to play a tank and I have no clue how anyone plays that class, when they take the lead in melee range?
Even when not bathed in practical effects. The cursor blends in with browns and beige background. We really need cursor options. Not all of us here playing are in their 20's!