The Art (and Deception) of Cartography – A Player-Driven Map System
Idea:
I had a dream-inspired idea about making the cartography system more dynamic, strategic, and player-driven.
In game, you could purchase only a very basic map from NPC villagers – just the bare outline of the region. From there, a Cartographer profession (or skill-based activity) would allow players to create more detailed and specialized maps.
How it could work:
Specialized maps: Focused on specific resources or activities, such as mineral deposits, herbal gathering areas, dungeon entrances, fishing spots, or rare mob locations.
Custom annotations and names: The cartographer could add labels, drawings, routes, and icons. Maps could be given unique names for flavor or marketing.
Quality levels: Maps could be sold regardless of their level of detail, so even a rough draft might have value if it contains key info.
Map copying: Other players could copy your map with your permission, but copies would always be of lower quality than the original, and could not be re-copied.
Deceptive maps: Players could intentionally create false maps, leading adventurers into ambushes or dangerous locations. This could open new PvP and intrigue opportunities.
Timestamp on maps: Every map would display the date it was created, so outdated maps become a risk if the world has changed.
No real-time position cursor: Players would not see their exact location while moving, making navigation a true skill and maps more valuable.
Guild cartography:
A guild could maintain a master guild map, updated by a designated Cartography Officer. Members could scout, explore, and bring back intel for the officer to add to the guild’s map. These master maps could be sold, traded, or kept secret for strategic purposes.
Why this would be great for Ashes of Creation:
Encourages exploration and rewards player knowledge.
Creates an emergent economy for information.
Adds strategic depth for both PvE and PvP gameplay.
Fits perfectly with the evolving node system, since maps would need regular updates.
Opens room for both honest cartographers and “map tricksters”.
Makes navigation immersive and challenging without a magic GPS cursor.
This system could blend artistry, utility, and deception, making maps an actual player-driven market.