Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
So why multibox? What´s the point? Why not just make an alt?
Multiboxing is it's own form of challenge.
That is the answer to 'why', 'the point', and 'why not just make an alt', in one statement.
You may not understand that, and that's fine - you don't need to understand every other players motivation. I do not understand people that care about achievements in games, yet I understand that many do care about them regardless of the fact that I do not understand why.
But here was
1) to do daily/weekly farm faster
2) because in those really easy content, it add some spice...
I used to triple box occasionally for Eve Online in another lifetime (2 healers + 1 dps/tank with no macros) and I guess up to three clients with one person might be fine. But I'm not planning to multi box mmo's anymore these days and just like to keep things simple. The thing I'm worried about are those that would multibox 10 clients or more. Another issue is the pvp encounters with multiboxers in the open world.
Running 10 clients would require macros.
As to PvP, while one player may be running 10 multiple accounts, they are kot able to focus as much on any one. A player multiboxing 3 accounts is easier to kill than 3 people playing three accounts.
- i am not gonna list all the reasons as they've been stated above by others. (its a slippery slope that benefits bots and rmters too)
Reasons mult-boxing in the past really came down to lack of players on line at same time, and inability to group up and play if certain support classes were not available.
Hoping that the numbers online per server will mean there is a greater opportunity to group up and that it is viable to solo if you should wish (time scarce or just time out)
If they need to be different inputs for each computer and some is "multiboxing" by just leaving a character in area to watch for a spawn or something. Then I don't really think of that as multiboxing. To me multiboxing is using multiple accounts together to achieve something. Like dungeon running, pvp, gathering defense ect. Just being logged in at town with a mule while your main is out pvping or something isn't multiboxing.
1 man takes on 13 other players hahah glorious
We won’t have a game
People won’t play that.
The current stance seems all they can do.
Multi family on one Ip 😎 cool.
1 man playing more than one account auto blocking and getting healed by the bot commands through pixel detection is a whole different thing.
Any good bot maker can get around most of this but it’s so obvious it’s being done should be easy to ban too.
It should be a bannable offense.
A mule sitting at a bank is not hurting anything I think we can all agree to that.