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Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Cost of processing
in Artisanship
Cost of processing is outrageous.
It makes no sense why the vendor materials are 6 times more expensive than the gathered material. A common Rough Ruby's value is 5 copper, but if you want to cut it, you need Gem Cleanser for 30 copper. An addition to the fuel and processing cost, ofc. The idea that infinite supply vendor materials are higher in value than scarce gathered mats is economically irrational, strenuous, and simply unfun.
It makes no sense why the vendor materials are 6 times more expensive than the gathered material. A common Rough Ruby's value is 5 copper, but if you want to cut it, you need Gem Cleanser for 30 copper. An addition to the fuel and processing cost, ofc. The idea that infinite supply vendor materials are higher in value than scarce gathered mats is economically irrational, strenuous, and simply unfun.
3
Comments
100 zinc = 5s to a vendor
100 zinc fragments = 7s to a vendor.
to make 2silver "profit" you need to spend 65 silver + fuel
I don't think Ashes can have an economy where 'making profit from vendors by time spent' is a design goal, maybe not even a design 'option'.
The issue appears when the customer is also broke.
it was just pointing out the vast amount of money you need to process. they've completely missed the mark for this
For me personally the problem is much more fundamental, based on a choice that was explicitly made:
"Processing costs primarily Currency not drops."
Lots of games do stuff like this and they all have different solutions to it, most of which don't fit Ashes, so I don't consider it to be that they 'missed the mark' so much as they applied a logical solution to an 'illogical' problem.
If they fix it, we'll just end up complaining about whatever the fix is.
.. or you can just farm mobs to get one to drop and gain glint in the process.
A level 0-10 item takes 2 gold to make. No one at that range has 2 gold or be willing to spend it since it will be outlevelled
I guess this one is more difficult to do from the basis they built it on, than even I thought.