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Either Basic ingredients or crafting cost needs to go

TrikkiTrikki Member, Alpha Two
edited September 2 in Artisanship
Processing is far too expensive, and basic ingredients just create complexity to factor costs. I don't wanna have to keep a spreadsheet out of game.

I don't understand the point of the basic ingredients apart from a blatant money sink. Perhaps I'm not seeing something?

Either way, double dipping on that is not cool.

Comments

  • LudulluLudullu Member, Alpha Two
    Trikki wrote: »
    a blatant money sink
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  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I guess I should actually say outright:

    "This is why FF11's Crystal drops/economy works and why they ended up being so required (in design) that I cannot imagine a modern non-themepark Economy without some equivalent."

    The reason, in case unclear, is that Crystals, unlike Glint, have their value set by time and not player power, while also limiting the number of ways players can interact with crafting systems. Having processing tied to a currency sink leads to game-econ instability.

    For whatever my 'experience' is worth, I have been 'trying to find good alternate methods for years' precisely because I would not expect AoC to want to use any 'equivalent of Crystals' (since they must be tied to combat most of the time and not just gathered). I have not succeeded.

    As always, Intrepid, good luck, but I would prefer you give up this particular fight with the numbers and start working on the drop tables, personally.
    You can always have my opinions, they are On The House.
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