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Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alt Citizenship

I've been thinking about it, and I've decided that I don't like having all my alts forced into the same citizenship as my Main.
My alts do different things. They have different artisan professions, and different purposes. They need to be in different locations and have their individual main storages where they need them. So, it benefits them to be able to have different citizenship.
If you're worried about us being able to cast votes in too many places, just make our single Vote account-based, so we have to choose where to use it. And increase the cooldown on changing node citizenship.
My alts do different things. They have different artisan professions, and different purposes. They need to be in different locations and have their individual main storages where they need them. So, it benefits them to be able to have different citizenship.
If you're worried about us being able to cast votes in too many places, just make our single Vote account-based, so we have to choose where to use it. And increase the cooldown on changing node citizenship.
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Comments
The game's structure isn't built to 'counter' the benefit of having Alts that get around the Fast Travel limitation. So a separate restriction was placed on them.
Obv this is just me having the knee-jerk 'forum know-it-all Econ person' reaction, so feel free to ignore it, but this doesn't really seem like something Intrepid can afford to compromise on, given their design.
I'm also not saying that there aren't designs, even within the structure they already have, that would let you do this, but those designs are, afaik, considered so unfriendly to average players that it would definitely be a hard call to make, and then involve overhauls that would put the Econ team under vastly more pressure than they already are.
One vote per account doesn't make much sense to me. It'd be harder to implement and muddies the faction lines. You'll be tied to multiple Node to maximize your meta desires. I think being tied to a single settlement is best, votes aside.
My alts aren't necessarily in the same clan or guild or family... or settlement.
Even in a game like NW, where all player characters are Human.
No alts.
This is my personal feedback, shared to help the game thrive in its niche.
It could be a feature.
This is my personal feedback, shared to help the game thrive in its niche.
Nah, I'd get bored, fast. I like to have multiple methods if playing these kinds of games. I generally end up with at least one of every class. Sometimes I'm in the mood for killing mobs, sometimes I'm in the mood for supporting groups, sometimes I'm in the mood for just running around goofing about.
There's a different character for each mood!
Yes and No.
Some People enjoy just a single Character. I was one of them for many Years. But some always enjoy several Characters and these People should always be taken into Account.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
In some 80/90s muds one character would be all you could do. Not because you couldn't have more, just because how progression worked. Any time spent on a secondary character was time you couldn't spend progressing your first. The journey to your max level, or peak skill levels was the game and that was hard won. I miss that but I do like raiding and other endgame content. In Ashes if I was limited to one character I'd get bored, they'd have to fundamentally change the progression and game style completely for a single character per person to work. And with how much whining on here there is already if they changed it to that it'd like being in a nursery after someone lit off a roll of blackcats.
Vote are not the only thing that can be exploited with alts in different nodes.
Participation in sieges and node wars should also be disabled for alts. Since you can fill the defenders with alts and not participate.
Also what about the node experience? You can fill neighboring node with alts and prevent it from leveling up, So your node dont become vassal of the other node.
Other thing is that the cost to become citizen depends on the number of current citizens. If you fill node with alts, you will rise the cost for other players.
And its not like there is no easy solution for what you want. Just create your alt in different server.