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🧙‍♂️ Development Update Livestream Discussion Thread

MeppsMepps Member, Staff
edited November 14 in General Discussion
Greetings, glorious community!

Our latest Development Update Livestream was packed with Summoner goodness!

We explored the gameplay and visual design of this versatile archetype, dove deep into its three Vessels, the Guardian, Hunter, and Mystic, and showcased some of their key abilities in action. Then, we took the Summoner for a spin through the wilds of Verra!

Now we’d love to hear from you! 👇

💭 What did you think of the Summoner’s design and playstyle?
⚔️ Which Vessel (Guardian, Hunter, or Mystic) resonated with you most and why?
✨ Did the Summoner’s abilities feel unique compared to other archetypes?
🧩 What kinds of party or solo playstyles do you think Summoners will excel at?
🐉 If you could summon any creature in Verra, what would it be?

Your feedback helps us fine-tune this archetype for testing and beyond. Let’s talk all things Summoner!

🎥 Missed the livestream? Watch the full replay here.
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Comments

  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 14
    Design - I like the designs and the artists did a lot of work, however I find them to be very unfortunately inflexible in their design language. They very much will always look extremely 'avatars of their place in the trinity' and not flexible enough for something that is more hybrid in appearance and use case or even something that speaks deeper about the summons themselves and their origins. So from a world build and design language perspective I'm not sure I particularly like them even if they are very aesthetically pleasing. I'm hoping there will be ways to alter their appearance to be a bit more flexible in the future.

    Vessel - These summons didn't speak to me in the way you are asking.

    Abilities - The class did not feel particularly unique compared to other archetypes, however there were some notable exceptions. The ability to teleport my summon with my projectile was definitely up there in things I found above my expectations. I also liked the over all animations of the spells (the summon animations were quite lacking on the other hand.) I especially liked the tentacle pit and void vfxs.

    Abilities 2 - Overall this Summoner felt very distant and uninvolved in the combat. There was no real incentive to move, the spells the summoner used did not bring a large visual impact to the over all battle, and the group combat itself felt very 'turn off my brain and not pay too much attention.' There was emphasis on the Summoner needing to pay attention to DoT to perform bursts of damage, but I just don't find that engaging at all. My personal class fantasy for summoner involves team work with my summons and my teammates to do big bursts of damage. This summoner design does not seem to have that interaction type at all. Over all I felt like I was watching a mage and there just happened to be a pet around that took up half my bar.

    Role and Playstyle - Im not answering the 'what kind of solo or party play styles will the summoner excel at' because quite frankly you built such a monotonous form of combat that I can't be bothered.

    Summon Request - Stone golem copies of myself because so far that seems to reflect what is really going on here more accurately than any other creature so far.

    Stream Feedback - I'm grateful the team clarified so many aspects of the current design and what to expect going forward. I found the stream very informative.Thank you to the artist for letting me know who made the design decision regarding Spirit damage type. Thank you to the artist who clarified a lot about the design language and asked us about coloring the different summons and spells (yes please give our summons unique colors per summon type.) Thank you to the person who clarified we are not getting dual summons any time soon despite this being what appears to be a direct riff off PoE2's Witch.

    Final Word - You can take the Witch out of PoE but you can't take the necromantic hordes out of the Witch. 4/10
    I'm feeling just crate.... Carrying the weight of my entire civilization on my back is a burden but someone has to do it.
  • darknezzszdarknezzsz Member, Alpha Two
    Its over =(
  • GodKingPachiGodKingPachi Member, Alpha Two
    wtf are we thinking we are not ready for steam people the reviews alone will kill us did we not learn from apocalypse their is nothing to do but mob grind crafting is to grindy there are portions of the map that are just no accessible it needs more polish
  • lamina5432lamina5432 Member, Alpha Two
    Base feeling on summoner is that few of the abilities like the life transfer is interesting but a lot of the playstyle like JustVine feels distant to me. The abilities should a majority of the time be used through the summon. Adjusting so that you cast through the summon at the least.

    On the topic of the Livestream I'd like to loop back to the communication issue. I know the team is busy but a lot of the current feedback community feels like they aren't heard and doing a live Q&A this dev stream didn't help. There have been a lot of feedback threads with questions that could have been answered in a prepared maner instead of live questions that were answered for ease.

    I again come back to the need a more sttructured Q&A option so players can feel like there feedback actually has communication. I made a short suggestion in the discord on how to do that but I think anything of he sort Intrepid comes up with would be a welcome change.
  • BaSkA_9x2BaSkA_9x2 Member, Alpha Two
    Will I get a game key to add Ashes to my Steam Library if I have Alpha access?
    🎶Galo é Galo o resto é bosta🎶
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