Whenever I keep trying to join a server, the game crashes back to Steam. I managed to get into a queue of 400+, waited until first in queue, then the game crashed back to Steam once again. Please resolve this issue.
Im not sure theres anyone here to help. I got timed out on a server grabbing food now it cannot connect back, its been hours still cant connect. In two days i have a lv1 character made and a lv2 on the EU server, thats it. Like this game just does not want me to play.
Still having same issue after 10 days or so. Now trying to validate files on steam and reboot as suggested.
Soooooooo…after trying to connect to US servers (I'm in Aus), I still have the same issue - open game through Steam, launcher ok, account connection ok, arrive at character screen, login to server, launcher - ' looking for server'- 'connecting to server', then black screen and back to launcher. Don't know whether this is a router issue with no Oceania servers or a firewall problem with EOS. Have tried most solutions mentioned with same response. Do I really need to disable my firewall to play this game? Any advice would be appreciated.
Same Issue on the EU Side. Purchased the game on the 20th of December, first issue was the EAC 5 validation issue, second issue was an infinite loading screen during Aysnyc loading screen and now this issue - crashing after getting to character select. I have attempted every fix, file validation on steam, install reinstall, updating my system, SFC via the command line, opening ashes as an administrator, deleting Pak files, enabling ashes through the file wall. All of this and ashes keeps presenting issue after issue. To put things in perspective, I have logged "49 hours played" through steam but I haven't been able to take a single action in game. That 49 hours has been spent working through the above solutions with the launcher open. Now I understand it is an alpha two and there are going to be issues like this but as another thread said, it should a priority not just because we all paid for it but because these public domain tests are meant as a medium for feedback and appropriate feedback cannot be collected if the game is not playable. At the end of the day, releasing a product should mean even in early access it should have rudimentary functionality but it has not demonstrated that in the slightest. The player base are not developers should not be expected to perform backend diagnostics as a front-facing consumer.