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Re: Open world raids
This is another problem I’m concerned with at the moment. At the moment, I see an enormous amount of pressure on guilds to be as large as possible. What good is a guild with 50 people in it when the … (View Post)3 -
Re: Open world raids
Very much this. As I said, there's nothing wrong with having some world-bosses in the game. Even some dungeons that are open-world. But I cannot imagine a way to build genuinely challenging PvE conte… (View Post)1 -
Re: Watching streams of New World has raised some concerns regarding the Open World nature of bosses
I suspect that development of large scale PvE content is simply not very far along yet. Certainly the only thing we've really seen was the inside of one dungeon (mostly) in fly-by, and there was no r… (View Post)1 -
Re: Watching streams of New World has raised some concerns regarding the Open World nature of bosses
The lack of instanced dungeons and raids is the reason I hesitated to buy into Alpha, and I'm still not convinced I made the right decision. Making all PvE content uninstanced creates a fundamental i… (View Post)4 -
Re: DPS Meter Megathread
In software development we have a concept called "Security by Obfuscation" in which the developer tries to secure the system by hiding where data is kept and not documenting it rather than … (View Post)3