Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: [Feedback Request] Gathering System Update Shown in October Livestream
What aspects of the gathering system are important to you? To me, there are many components to a good gathering system. 1) each type of gathering option should offer a gameplay loop that creates a co… (View Post)1 -
Re: RNG blocks/dodges/parry per second cap
I think block stamina would be a great option- that way you don't inherently get punished for blocking, but you also can't overly rely on it, since overwhelming offense or endlessly blocking could bu… (View Post)1 -
Re: Immersion ideas - Node appearances, hidden player levels, discovered crafting.....
@TheDavide Cool ideas- I'd be interested in hearing whatver you got. (View Post)1 -
Re: Dev Discussion #45 - Gathering and PvP
Options are always good if it doesn't detract from the intended design of other systems. That play loop would need to account for the incentivization of the other play loops as well, to have a variet… (View Post)1 -
Re: Dev Discussion #45 - Gathering and PvP
Everyone keeps saying "no stop its supposed to be risk/reward". Risk/reward doesn't mean everything is high risk. It means there is a ratio between the two- if they provide an alternative o… (View Post)2