Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Preferences/ideas/suggestions For Naval combat
@Strevi "I would like a way to create a local cyclone. The rotation direction of the vortex could be random or with more skill, the direction could be influenced." Thats a cool idea, i thin… (View Post)1 -
Environmental class-skills
Opinion I think it would be a great addition to the combat if there were contextual skills based on the using environmental terrain/weather conditions to your advantage. I've seen similar takes on th… (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
"I'd want long, medium, and short range directed, ballistic (e.g. arcing) attacks - that are action not target based. So between ship movement and wave action hitting your target effectively wil… (View Post)1 -
Re: Backpack, Belt and Pouches
I actually like the idea of being able to use certain inventory items during combat in order to reward resourcefulness and situational/environmental awareness, as long as its designed and balanced ar… (View Post)1 -
Contracts and reputation
Problem With the overall reliance on other players, I think it will be neccesary to have more mechanics that can encourage players to uphold their end of the bargain when deals are made. Because of s… (View Post)4