Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Preferences/ideas/suggestions For Naval combat
Heavy fog event: nobody should be able to see other people, ships or NPCs in the minimap Effect ends when you leave the area or if the event ends (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Ship's ravens: ship could have a cage for ravens, if a raven is released it will fly high in circles around the ship for a couple minutes and come back If the raven sees land then it will fly straigh… (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Hammocks: medium and large ships should offer rested experience if it has the hammocks upgrade (View Post)2 -
Re: Why 20%? Is there any reason for ZOI nations to fight other ZOI nations?
Because in EVE and AoC there are upkeeps and certain limitations sometimes In AoC if your guild could take all nodes from the map then I would love to see if your guild could prevent them from deleve… (View Post)1 -
Re: Why 20%? Is there any reason for ZOI nations to fight other ZOI nations?
I have no idea why people think alliances will just want to spread and spread and spread Maybe people never played any good games and have no clue? I guess nobody here played any game that has player… (View Post)1
