Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Preferences/ideas/suggestions For Naval combat
Winch: for pulling players and objects far away in the water, could be manual or automatic when something is attached Should be able to shoot the winch and tow crates or people to the ship (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Seine nets: for fishing, should create drag and reduce ship's speed. The oldest known net, dating back to 8300 BC, we have modern nets today but the principle remained the same (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Killmarks: having the killmarks on the hull would be amazing, could be small and discreet Should diferentiate small, medium and large ships (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Stinkpots: These were stuffed with intoxicating substances like sulphur. When exploded, the chemicals produced a noxious cloud that was intended to cause panic and confusion. Daniel Defoe described a… (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Lanterns: lanterns around the ships that could be toggled on and off (for stealth at night) How dark will be the night at sea? Should the ships have some lanterns around it so they can see rocks, cre… (View Post)2