Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Preferences/ideas/suggestions For Naval combat
Killmarks: having the killmarks on the hull would be amazing, could be small and discreet Should diferentiate small, medium and large ships (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Stinkpots: These were stuffed with intoxicating substances like sulphur. When exploded, the chemicals produced a noxious cloud that was intended to cause panic and confusion. Daniel Defoe described a… (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Lanterns: lanterns around the ships that could be toggled on and off (for stealth at night) How dark will be the night at sea? Should the ships have some lanterns around it so they can see rocks, cre… (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Attract the sharks: dipose a bucket of meat, blood, entrails, anything like that in the water for attracking sharks Would be cool attracting sharks as bioweapons, they would be around the ship attack… (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Greek fire: set the water on fire using a greek fire flamethrower, great for setting fire behind your ship and leave a trail of flames behind you while you flee and great for attacking ships (View Post)3
