Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Yeah but y'all are both definitely in the camp of people who played games with no complexity, so obv you're right about it in relation to those games. (View Post)1 -
Re: Why a balanced power scaling is so important for Ashes
Though to be fair, if the combat is even average in complexity, the same problems are going to occur even if the gear is tuned well... And a game with tightly tuned gear often has to create interest … (View Post)2 -
Re: How Do You Feel About Immersion-Focused Changes That Shift (by complicating) Game Mechanics?
@Ace1234 - Thanks, you've furthered my understanding of how Throne and Liberty's design is right even in some spaces I wouldn't have thought 'necessary', relative to instanced content. Specifically I… (View Post)1 -
How Do You Feel About Immersion-Focused Changes That Shift (by complicating) Game Mechanics?
An effort to 'get out of my info bubble' a bit. Will try to keep initial short as usual, lmk if it ends up unclear as a result. When games develop over time they sometimes would need to change/replac… (View Post)1 -
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Yeah, it's that point #2 that is where we have the 'disconnect' here. For the 50h a week group, if a game offered something dangerous and risky enough for them to view it as 'real content', but also … (View Post)1