Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Pylons as "Player-Driven Events"
In light of the 'revelation' in your other thread, I might not actually spend too much time on expanding on this one, actually... Everything I'd have said depends entirely on an interpretation of Ash… (View Post)1 -
Re: Minor suggestion to make low quality resource still useful
Right, that's partly how TL works now. There's a whole subsystem. You don't 'Trait Up' common Traits on your Purple gear by constantly trying to get another Purple (it's def faster, but you don't nee… (View Post)1 -
Re: Minor suggestion to make low quality resource still useful
Thanks, I skipped some stuff personally and I wasn't sure if it was a mistake to do so, you've confirmed for me that it is. In Ashes, with the current system, it will be difficult to not have Rarity … (View Post)1 -
Re: Artisanship Team: You're Working Too Hard (02/25/25)
Ashes is not really past the L2 level yet. I have various reasons to say it is actually considerably worse even in core implementation, in terms of 'fitting to the game's form', but I can't tell if m… (View Post)1 -
Re: Pylons as "Player-Driven Events"
This is the obvious solution. I have issues with it, too, but it's the 'thing I'd expect my junior dev to bring to me as the first proposal of how to do this' as soon as the word 'Pylons' came down f… (View Post)2