Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Suggestion: replace quality (common, uncommon, rare, etc) on materials with a Quality Rating stat
Yeah apologies... wrong vibe to go with, so let's try this. Your idea is stupid and no one likes it. There's no logic to it and you don't even describe it in an understandable way so it's worthless. … (View Post)1 -
Re: Node Resource Specialty
Nah, I can see how, coming in from the L2 side, this wouldn't have been the automatic assumption, actually... And as for everyone from 'my' side, well, that's what the link was for. It's true that we… (View Post)1 -
Re: Node Resource Specialty
We haven't said anything about this because this was the absolute assumption of my entire group based on things Intrepid has said. Actually, I think we all still believe that, so this topic would nor… (View Post)1 -
Re: Suggestion: replace quality (common, uncommon, rare, etc) on materials with a Quality Rating stat
Ok, essay time I guess. Rarity Grade in Gathering is actually a design element intended to make certain players feel worse and spend more money/time. So I can totally see why OP would want to remove … (View Post)3 -
Re: Zinc and Copper
One more log onto the pile, then. (View Post)1