Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Splinter Topic: Narrative Design Hell Is Other People
And to that, I am reminded of the other part of Narrative Design Hell, player characters don't truly fail until the player quits (unless you are playing a Hardcore game/server/ruleset. This means tha… (View Post)1 -
Re: Artisanship feels useless in early stages.
Note that this is also a failure-tier stopgap because it doesn't 'answer the question'. For an example of what I mean by 'answering the question': The Question: "How do we get people to want Cra… (View Post)1 -
Re: Splinter Topic: Narrative Design Hell Is Other People
I actually find it really interesting that GPT has so relatively few references to multiplayer gaming narratives, and therefore comes up with stuff like the above. Lots of tells of its 'ignorance' th… (View Post)1 -
Re: Suggestion: Permaflagging yourself as combattant for X hours for better loot/XP/luck/quantity
But maybe yes? (View Post)2 -
Re: Artisanship feels useless in early stages.
That's my bad actually, I didn't mean that, level scaling and pDif style calculations are separate things, I am just hoping for the latter to follow on from the former, because it would be an improve… (View Post)1