Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Why The Game Needs Fast Travel
The game world is empty relative to the goals not 'poorly designed' (at least not definitively so). It's like complaining that BDO has long pointless roads to ride, because the world team didn't have… (View Post)1 -
Re: Why The Game Needs Fast Travel
This... is totally separate from the real 'problem', though, even if you dismiss/diminish what akabear is getting at (because yeah, I get it, losing one member shouldn't really make basic backtrackin… (View Post)1 -
Re: Medallion from the starting area
In most implementations I have ever used, in test scenarios, querying the player item DB is easier. The NPC might not have a consistent counter state, you might need to flush the server and restart t… (View Post)1 -
Re: Feedback transparency & communication
I'll disagree with this one because it leads to a very sterile, linear sort of game in my opinion. It works well for games with very defined features that need to be iterated on a lot, like Battle Ar… (View Post)1 -
Re: Why The Game Needs Fast Travel
I'd think this was the 'most obvious thing' to add. I don't feel the answer to this lies anywhere toward either end. The Family Summon concept for example would work way better if you had to 'give on… (View Post)1