Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: [Feedback Request] Day & Night Cycle w/ Constellations Shown in November Livestream
Love having a day/night cycle. A few hours of each sounds good to me but would love to jump in to test. I would like to see the dynamic lighting have more of an effect on the level of brightness. It … (View Post)2 -
Re: on vegetation and rendering distance
I saw that UE 5.1 vid and knew someone was going to post it here. Would love to see dense forests using foliage nanite. Been doing alot of nature walks lately though rain forests and it would be awes… (View Post)3 -
Re: Are ya'll testing this game on AMD GPUs as well?
No game studio on earth would release a product without testing AMD. I mainline AMD and have had no issues gaming in general. What makes you so reluctant to go AMD? Kinda curious to see if the new In… (View Post)1 -
Re: Are ya'll testing this game on AMD GPUs as well?
were at the stage of diminishing returns in rasterisation with each new generation of cards from both AMD and NVIDIA. When i see differences between the 2, its like 180fps to 170fps. I've seen too ma… (View Post)2 -
Re: Advanced Surveying Idea/Dream
I was trying to tie the idea into exploration/surveying. There could be static nooks and crannies around the over world (or under world) that could implement similar mechanics. And if they were stati… (View Post)1
