Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: Which loot system do you prefer for group content?
Random personal loot is the best system for keeping the peace, and with no way for players to exploit it. Since gear is for the most part freely tradable, personal loot will not prevent a guild from … (View Post)4 -
Re: /forceATK toggle (not toggle PvP....). Mechanics needed.
Well, going by the dev’s own words. The primary reason for a node siege is to open up progression paths that node is blocking. An Economic node will offer far different experience than a Religious no… (View Post)1 -
Re: Gear & Stat Blocks: Something From Nothing.
Overly complex stat generation just makes it harder for a casual player to explore. You have to have rules in place before you can start to bend them. I also highly dislike the idea of being even mor… (View Post)1 -
Re: Gear & Stat Blocks: Something From Nothing.
Perhaps complex wasn’t the right word. I dislike system which tries to present randomness as complexity. A sword should always benefit a melee playstyle more than a ranged playstyle. A spellbook shou… (View Post)1 -
Re: Dev Discussion #39 - Griefing
In real life people don't respawn after a murder, so I think the "it's not realistic" argument falls flat here. (View Post)2