Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: (Bonus!) Dev Discussion - Level Progression
If anything, I'd like to see quests give less experience, with a focus on providing items, equipment, and currency rewards instead. (View Post)2 -
Re: [Feedback] Split Body vs. Root Motion Combat
What this playtest actually is: Poorly implemented root motion vs Correctly implemented split-body. Split body just wins because the implementation of root motion feels so bad. The attack animations … (View Post)3 -
Re: Melee Combat Feedback Post 7/30 Livestream
3D PVP fighting game, but can't say more. ;) I didn't say anything about adding more attack animations, so I don't know where you got that idea. It's just a matter of changing directionality through … (View Post)1 -
Re: Melee Combat Feedback Post 7/30 Livestream
I'm a game developer who specializes in combat animation. Root animation is the way to go, but Intrepid is making a lot of mistakes to make it feel bad. First of all, and most importantly, attack dir… (View Post)10 -
Re: Dev Discussion #31 - Environments
Sure. Getting lost in caves and dungeons is cool, but why not the overworld too? One issue I have with most open world games is that they lack obstacles and routing in the overworld. You can always j… (View Post)2