Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Definition of Griefing
I would like Steven to give examples of green-player killing that he wants to see. What situations is he hoping will occur? Here are some examples. Which of these are healthy? -Killing someone whenev… (View Post)1 -
Re: [Feedback Request] Gathering System Update Shown in October Livestream
Great stuff! We cheered when the falling tree bounced off a boulder. A couple of critiques... It felt a bit unsatisfying to see apples, rocks, and trees drop to the ground without any further interac… (View Post)5 -
Re: PvE Server
I would love to hear Steven's reasons for why a PVE server wouldn't work. He talks a lot about how corruption is supposed to make player killing rare, but player killing must be important for his vis… (View Post)1 -
Re: [Feedback Request] Gathering System Update Shown in October Livestream
"What are your thoughts regarding the land management system?" I'm concerned that zones will be completely harvested very quickly. I wouldn't take long for one player to cut down all the tr… (View Post)2 -
Re: Make Gathering Griefers Auto-Flag
I think the OP's idea is quite clever. If land management is important, then we'll certainly need some way to prevent over-harvesting. If there's land management, then there must be land managers! (View Post)1