Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: Mob/Boss Combat Interaction (plus a compromise for hybrid combat)
@Ugoogee Totally lol. 2- I'm fine with this idea. We agree on all points :) (View Post)1 -
Re: Mob/Boss Combat Interaction (plus a compromise for hybrid combat)
To make this clean, instead of using a ton of quotes I'm gonna number your ideas so that I can number my answers to them, I hope that's cool with you =D 1- I completely and totally agree with all of … (View Post)1 -
Re: Your thoughts on the target player base for AoC?
I watched these videos earlier, glad to see other people around here also understand these things! *fist bump* (View Post)3 -
Re: Mob/Boss Combat Interaction (plus a compromise for hybrid combat)
That's untrue Noaani. Action and tab can work together in a system that incorporates what both types of players are used to. Auto aimers vs skill aimers is what it really boils down to and we can hav… (View Post)1 -
Re: Mob/Boss Combat Interaction (plus a compromise for hybrid combat)
Lol that's totally fair, Hurk (the character that's being played in that video) is pretty silly. One of my least favorite characters but the game as a whole is fantastic. Several of the characters (c… (View Post)1