Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Mob/Boss Combat Interaction (plus a compromise for hybrid combat)
@Okeydoke He says "held hostage" by the tab target system because there are almost no good action mmos. The 3 he lists are BDO, Vindictus, and Tera. The first two of those I actually like, … (View Post)2 -
Re: Character Creator MUST HAVE
Changing some appearance traits in game is a must, not everything but some things. I also agree that saving your character creator data to load later on a new character is also a must. (View Post)1 -
Re: Mob/Boss Combat Interaction (plus a compromise for hybrid combat)
@Ugoogee Okay makes sense and I agree with you. Turns out, that’s already confirmed to be the case here. Steven showed footage a long while back that he was talking over, describing how the weapon ar… (View Post)1 -
Re: A Compromise between action and tab target combat systems. Getting only the best from both!
This system wouldn’t feel good (in my opinion) because combat shouldn’t be based on an outright RNG chance. And this type of system would be very un-immersive too. Swinging a sword and very clearly m… (View Post)1 -
Re: A Compromise between action and tab target combat systems. Getting only the best from both!
- Omnidirectional attacks (attacks based on moving forward, backward, or sideways) - Dedicated block (RMB for example) - Light and Heavy basic attacks for deeper variety between abilities - Mob/Boss … (View Post)2