Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Player enemy visual Health Bar update on hit.
This is fine, but the moment a player fights back, their info is presented (View Post)1 -
Re: Ashes of Creation must dodge this bullet
One other point I would make about the solution you present. Don't make special rule set servers. It has been suggested by folks in the past to make servers with different parameters, especially by t… (View Post)2 -
Re: Contest for Parent Node
Right. No "you made an alliance, now here is a buff" or "here is a cookie" type of rewards. Structure the world to where people who work with others gain a meaningful advantage ov… (View Post)2 -
Re: Contest for Parent Node
We'll have to see how things are structured in a live setting. I think with the correct incentives you can produce cooperation between nodes. If there are no incentives to cooperate, people simply wo… (View Post)1 -
Re: Player enemy visual Health Bar update on hit.
Define mature and non toxic. This is a pvp game, remember. You won't change people, and I'm not sure I'd classify players who fight other players in a player vs player game as "toxic". Most… (View Post)2