Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: How do you define "Risk vs. Reward"?
I actually fundamentally agree I think. Although I think the question about how fun taking that risk/time investment in the Risk v Reward equation would simply be up to the player at that point if it… (View Post)1 -
Re: How do you define "Risk vs. Reward"?
I get it but, we still have to quantify the notion of Risk in = Reward out and I think Ashes will have a much MUCH larger scope of activities that players can choose from to find their gameplay loops… (View Post)1 -
Re: How do you define "Risk vs. Reward"?
But Risk v Reward is a core design pillar of Intrepid's game so we actually need to quantify that objectively. I understand if something is fun but takes time then the perception of loss is relative … (View Post)1 -
Re: How do you define "Risk vs. Reward"?
Less players involved = more time spent doing task (because doing the thing will take longer) = more reward I think that fits into the original post as well as what others have said as far as Time/Re… (View Post)1 -
Re: How do you define "Risk vs. Reward"?
Bingo. This is what im trying to get at. If Risk v Reward is a *literal* design pillar, it has to be a rock solid, objective thing. I think *time* is the ultimate measure of that. Everything else see… (View Post)2